github freefrank/LostOdysseyRecomp v0.9.32

4 hours ago

English

  • At 60 FPS, scenes that can't quite hold 60 no longer drop straight to 30, for example on Steam Deck.
  • New VSync setting in Settings → Graphics: Off, On or FreeSync / G-SYNC Compatible. It replaces the FreeSync / G-SYNC Compatible switch.
  • New Voice volume in Settings → Audio: cutscene dialogue has its own volume instead of following Sound effects. Voices in battle still follow Sound effects (#394).
  • A new install now starts at the original 720p and 30 FPS. Render resolution and Frame rate in Settings → Graphics raise them; saved settings keep their values.
  • Less CPU time per frame on the render thread, for a slightly higher frame rate where the CPU sets the limit, such as on Android.
  • Saving and loading no longer hold each message on screen for 3 seconds, and Continue on the title screen no longer waits an extra second.
  • Android: slightly higher frame rate; the final upscale to the screen is cheaper.
  • Android (Turnip driver): slightly higher frame rate; visibility checks no longer pause the GPU.
  • Android: much higher frame rate in conversations and large rooms; objects coming into view can appear a few frames late.
  • Slightly higher frame rate, mostly with Vulkan.
  • Black shapes no longer flicker on the sea around Saman and the Experimental Staff (#424).
  • Vulkan: less GPU time per frame, for a higher frame rate where the GPU sets the limit, for example on Steam Deck and Android.
  • The shader packs change; the first start after updating offers to download the new packs.
  • Music no longer stays stuck on the previous area's track after several item fanfares; it used to recover only after a battle or a restart (#375).
  • Android: fewer stutters once the device gets hot; the game's threads no longer run on the slow cores.
  • Android: the game's own code runs a little faster.
  • Android: Import disc images opens Android's file picker. Picking one disc image is enough; the other discs in its folder come along. Disc images on SD cards and USB drives can now be imported.
  • Less CPU time and memory use: model data is no longer re-checked every frame, and large models no longer occasionally draw with outdated data.

简体中文

  • 60 FPS 下,跑不满 60 的场景不再直接掉到 30(例如 Steam Deck)。
  • 设置 → 图形新增“垂直同步”:关、开或 FreeSync / G-SYNC Compatible,取代原来的 FreeSync / G-SYNC Compatible 开关。
  • 设置 → 声音新增“语音音量”:过场动画的对白有了自己的音量,不再跟随音效音量。战斗中的语音仍跟随音效音量(#394)。
  • 新安装默认为原版的 720p、30 FPS,可在 设置 → 图形 的“渲染分辨率”和“帧率”调高;已保存的设置不变。
  • 渲染线程每帧占用的 CPU 时间更少,在 CPU 决定帧率的设备上(例如 Android)帧率略有提升。
  • 存档和读档时,提示信息不再固定停留 3 秒;标题画面选 Continue 后也不再多等 1 秒。
  • Android:放大到屏幕这一步更省,帧率略有提升。
  • Android(Turnip 驱动):可见性检测不再让 GPU 停顿,帧率略有提升。
  • Android:对话场景和大房间的帧率大幅提升;新进入视野的物体可能晚几帧出现。
  • 帧率略有提升,Vulkan 下更明显。
  • Saman 和 Experimental Staff 一带的海面不再闪烁黑色色块(#424)。
  • Vulkan:每帧 GPU 时间更少,在 GPU 决定帧率的设备上(例如 Steam Deck 和 Android)帧率更高。
  • 着色器包随之更新,更新后首次启动会提示下载新的着色器包。
  • 道具获得的音效响过几次之后,音乐不再卡在上一个区域的曲子上;以前要打一场仗或重启才恢复(#375)。
  • Android:设备发热后卡顿更少,游戏线程不再跑到慢核上。
  • Android:游戏本身的代码运行稍快一些。
  • Android:Import disc images 改用 Android 的文件选择器,选一个光盘镜像即可,同一文件夹里的其他光盘会一起导入。SD 卡和 U 盘上的光盘镜像现在也能导入了。
  • CPU 和内存占用更少:不再每帧重新核对模型数据;大模型也不会再偶尔用旧数据绘制。

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