github freefrank/LostOdysseyRecomp v0.8.61

6 hours ago

English

  • The Settings menu now animates: it fades in when it opens, and tab switches, cursor moves and value changes ease instead of cutting (#151).
  • New Motion blur and Dynamic shadows switches in Settings → Graphics (from boma's Xenia patches).
  • New Button prompts setting in Settings → Gameplay: Auto, Xbox or PlayStation icons (#275).
  • Settings menu reorganized: Vibration is on the Gameplay tab, the Language tab is now System and holds Import discs & DLC, and Dynamic shadows sits under Shadow resolution. TAA and higher frame rates are no longer marked experimental.
  • Higher frame rate where walls hide most of the scene, such as the White Boa's Queen's Room.
  • Higher frame rate in busy scenes on macOS.
  • Upscaling costs less GPU time (#172).
  • Faster rendering with the same image on every platform, most noticeable on Android and macOS.
  • Fixed flickering boats at Experimental Staff Marine Division (#307).
  • Controllers, audio and the game window moved to SDL 3, with support for newer controllers (#289).
  • When startup hangs, the log shows where it stopped (#282).

简体中文

  • 设置菜单加入动画:打开时淡入,切换分类、移动光标和修改选项时平滑过渡(#151)。
  • 设置 → 图形新增“动态模糊”和“动态阴影”开关(来自 boma 的 Xenia 补丁)。
  • 设置 → 游戏新增“按键提示”,可选自动、Xbox 或 PlayStation 图标(#275)。
  • 设置菜单重新整理:“震动”移到“游戏”页,“语言”页改名为“系统”并放入“导入光盘与 DLC”,“动态阴影”移到“阴影分辨率”下方;TAA 和高帧率不再标为实验性。
  • 大部分场景被墙挡住的地方(例如 White Boa 的 Queen's Room)帧率更高。
  • macOS 繁重场景帧率更高。
  • 超分占用的 GPU 时间更少(#172)。
  • 各平台渲染更快,画面不变,Android 和 macOS 上最明显。
  • 修复 Experimental Staff Marine Division 的船闪烁的问题(#307)。
  • 手柄、音频和游戏窗口改用 SDL 3,支持更新的手柄(#289)。
  • 启动卡住时,日志会记录卡在哪一步(#282)。

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