github freefrank/LostOdysseyRecomp v0.8.53

5 hours ago

English

  • Vulkan: a pipeline first needed during play is linked from per-shader parts instead of compiled whole, so new maps, enemies and effects stutter less when their shaders were seen before.
  • First visits to maps and battles stutter less: the pipelines a scene is known to use are built while it loads.
  • DirectX 12: shorter stalls in the first frames of a new scene; when a pipeline is missing, pipelines that share its shaders are built on other CPU cores at the same time.
  • The game downloads a list of the pipelines that maps, cutscenes and battles use, recorded ahead of time, so even first visits stutter less; it is kept up to date in the background.
  • The F1 Debug Menu's fast-forward settings (on/off, Hold or Toggle, multiplier) are kept after a restart (#104).
  • New Vibration slider in the Audio settings sets the controller rumble strength; at the minimum, rumble is off (#198).
  • New Audio output setting (Settings > Audio): 5.1 surround sends the game's own 5.1 mix to 5.1 and 7.1 speaker setups (#174).
  • Exclusive fullscreen was removed; the display mode is Windowed or Fullscreen (borderless), and a saved exclusive fullscreen choice starts in Fullscreen.
  • A new GPU setting picks the graphics card to render with on PCs that have more than one; it applies after a restart (#202).
  • A new Display setting picks the monitor the game uses, windowed or fullscreen; monitors of the same model are listed by number and position; after a switch the game asks to keep the new display and returns to the previous one after 5 seconds without an answer (#201).
  • Keyboard: in the settings, Enter jumps to the Save button and a second Enter saves.
  • Windows: Win+Shift+Left/Right moves the game to the next monitor, also in fullscreen, and a chosen Display setting follows it.
  • The project has a Discord server: https://discord.gg/z2yPct6z2w
  • Posts in the Discord #help forum are copied to GitHub Discussions (Q&A), so they can be read and searched without Discord.

简体中文

  • Vulkan:游玩中第一次用到的管线改为由按着色器预编的部件链接而成,不再整体编译;着色器以前出现过时,新地图、新敌人和新特效的卡顿更短。
  • 第一次进入地图和战斗时卡顿更少:场景已知会用到的管线在读盘时就建好。
  • DirectX 12:新场景开头几帧的卡顿更短;缺少某个管线时,和它共用着色器的管线会同时在其他 CPU 核心上建好。
  • 游戏会下载一份预先录好的地图、过场和战斗所用管线列表,第一次进入时卡顿也更少;这份列表会在后台自动更新。
  • F1 调试菜单的快进设置(开关、按住或切换、倍率)重启后会保留(#104)。
  • 声音设置新增震动滑块,可调整手柄震动强度,调到最小即关闭震动(#198)。
  • 新增“音频输出”设置(设置 > 声音):选择 5.1 环绕声后,游戏自带的 5.1 混音会输出到 5.1 和 7.1 扬声器(#174)。
  • 移除独占全屏;显示模式只有窗口和全屏(无边框),之前保存为独占全屏的设置改为以全屏启动。
  • 新增 GPU 设置,在有多张显卡的电脑上可选择用哪一张渲染,重启后生效(#202)。
  • 新增显示器设置,可选择游戏在窗口或全屏下使用的显示器;同型号的多台显示器按编号和位置区分;切换后会询问是否保留新显示器,5 秒内未回应则回到之前的显示器(#201)。
  • 键盘:设置中按 Enter 跳到“保存”按钮,再按一次 Enter 即保存。
  • Windows:Win+Shift+左/右方向键可把游戏移到相邻显示器,全屏时也可以;已选择的显示器设置会随之更新。
  • 项目开设了 Discord 服务器:https://discord.gg/z2yPct6z2w
  • Discord #help 论坛的帖子会复制到 GitHub Discussions(Q&A),不用 Discord 也能查看和搜索。

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