github freefrank/LostOdysseyRecomp v0.8.39

5 hours ago

English

  • Vulkan and DirectX 12 now keep compiled pipelines on disk, so a scene visited before and the startup pipeline preparation no longer wait for them to compile again.
  • Android: Mesa drivers (Turnip) now keep their shader cache between starts.
  • Pipelines learned since the last periodic save are no longer lost when the game exits.
  • The log now reports pipelines compiled during play, per frame; tools/pipeline_misses.py sums them per map and battle.
  • The shader cache no longer keeps a startup bundle or per-shader files once the shader pack is installed; existing installs clean up at startup.

简体中文

  • Vulkan 和 DirectX 12 现在会把编译好的管线存到磁盘,再次进入去过的场景和启动时的管线准备不再等待重新编译。
  • Android:Mesa 驱动(Turnip)的着色器缓存现在会在多次启动之间保留。
  • 游戏退出时不再丢失上次定期保存之后学到的管线配方。
  • 日志现在按帧记录游玩时编译的管线;tools/pipeline_misses.py 按地图和战斗汇总。
  • 安装着色器包后,本地缓存不再保留启动 bundle 和逐文件着色器;已有安装会在启动时清理。

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