English
- Vulkan and DirectX 12 now keep compiled pipelines on disk, so a scene visited before and the startup pipeline preparation no longer wait for them to compile again.
- Android: Mesa drivers (Turnip) now keep their shader cache between starts.
- Pipelines learned since the last periodic save are no longer lost when the game exits.
- The log now reports pipelines compiled during play, per frame;
tools/pipeline_misses.pysums them per map and battle. - The shader cache no longer keeps a startup bundle or per-shader files once the shader pack is installed; existing installs clean up at startup.
简体中文
- Vulkan 和 DirectX 12 现在会把编译好的管线存到磁盘,再次进入去过的场景和启动时的管线准备不再等待重新编译。
- Android:Mesa 驱动(Turnip)的着色器缓存现在会在多次启动之间保留。
- 游戏退出时不再丢失上次定期保存之后学到的管线配方。
- 日志现在按帧记录游玩时编译的管线;
tools/pipeline_misses.py按地图和战斗汇总。 - 安装着色器包后,本地缓存不再保留启动 bundle 和逐文件着色器;已有安装会在启动时清理。