github freefrank/LostOdysseyRecomp v0.8.37

latest release: v0.8.39
5 hours ago

English

  • Fixed geometry outlines showing through white screen fades with ambient occlusion on (#237).
  • CGI movies, including the title intro, now play in the selected voice language instead of Japanese (#220, #54).
  • Android: the game now hides the status and navigation bars and draws under the display cutout (#199).
  • Android: the game now renders on Mali GPUs (MediaTek Helio / Dimensity, Exynos), which cannot create BC-compressed textures (#214).
  • Fixed being unable to move or open the menu after a random battle that started while breaking a box; the battle now waits until the item message is closed (#114).
  • Debug menu (F1): new Encounter Every Step switch next to No Random Encounters.
  • Debug menu (F1): new Debug Event Room button that jumps to the game's event-debug map (z0g_9); hold LB and press Up there for Scenario Jump.

简体中文

  • 修复开启环境光遮蔽时,画面变白时透出几何轮廓的问题(#237)。
  • CG 动画(包括标题画面的开场动画)现在按所选语音语言播放,不再固定为日语(#220、#54)。
  • Android:游戏现在会隐藏状态栏和导航栏,并延伸到屏幕挖孔区域(#199)。
  • Android:在不支持 BC 压缩纹理的 Mali GPU(MediaTek Helio / Dimensity、Exynos)上现在可以正常显示画面(#214)。
  • 修复打破箱子时恰好遇敌、战斗后无法移动也打不开菜单的问题;现在战斗会等到关闭获得道具的提示后才开始(#114)。
  • 调试菜单(F1):不遇敌旁新增一步一遇敌开关。
  • 调试菜单(F1):新增调试事件房按钮,直接跳到游戏自带的事件调试图(z0g_9);在那里按住 LB 再按上打开 Scenario Jump。

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