github freefrank/LostOdysseyRecomp v0.8.30

6 hours ago

English

  • Fixed flickering floor lighting in Old Sorceress' Mansion battles and block shadows in the cutscene where Tolten becomes king, with TAA or upscaling (#212).
  • The installation guide now has a table of contents and explains how to import Xenia and Xbox 360 (RGH) saves.
  • Android: CTRL → Saves exports your saves to a ZIP file and imports saves from a PC, Xenia or the RGH save converter (#194).
  • Android: the on-screen LT now starts fast-forward, like a controller's LT (#194).
  • Steadier lighting and character edges in many cutscenes and some battles with TAA or upscaling.
  • Enemies now fade in when you switch targets in battle instead of popping in (#219).
  • New Depth of field (Off to 100%) and Bloom settings in Graphics; lowering depth of field keeps distant scenery sharp (#30, thanks @cngjd).
  • The README now explains how to hide the minimap: hold Back (#85).
  • Windows: the Vulkan backend no longer loads the Direct3D 12 runtime (#49).
  • Windows (Direct3D 12): new XeSS upscaling option and XeSS frame generation (2×) (#192, thanks @frankzzz).
  • Closing the game during shader preparation or a shader pack download no longer leaves large temporary files behind; leftovers from older versions are removed at startup.

简体中文

  • 修复开启 TAA 或超分辨率时,Old Sorceress' Mansion 战斗中地面光照闪烁,以及 Tolten 即位过场中出现块状阴影的问题(#212)。
  • 安装指南新增目录,并说明如何导入 Xenia 和 Xbox 360(RGH)存档。
  • Android:CTRL → Saves 可以把存档导出成 ZIP,也能导入来自电脑、Xenia 或 RGH 存档转换器的存档(#194)。
  • Android:屏幕上的 LT 现在也能开启快进,和手柄的 LT 一样(#194)。
  • 开启 TAA 或超分辨率时,许多过场和部分战斗中的光照与角色边缘更稳定。
  • 战斗中切换目标时,敌人现在会淡入,不再突然出现(#219)。
  • 图形设置新增景深(关闭到 100%)和泛光选项;调低景深后远景不再模糊(#30,感谢 @cngjd)。
  • README 新增隐藏小地图的说明:按住 Back(#85)。
  • Windows:使用 Vulkan 后端时不再加载 Direct3D 12 运行库(#49)。
  • Windows(Direct3D 12):新增 XeSS 超分选项和 XeSS 插帧(2×)(#192,感谢 @frankzzz)。
  • 在准备着色器或下载着色器包时关闭游戏,不再留下大型临时文件;旧版本留下的这类文件会在启动时清理。

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