English
- Fixed sky flicker in Sea of Baus battles with TAA, FSR or DLSS (#203).
- Android: Adreno 6xx GPUs with the Turnip driver no longer stop at "descriptor/push-constant limits below renderer layout" (#185).
- Fixed the game closing without an error when loading a save with TAA on AMD GPUs under Proton (Direct3D 12) (#200).
- The game's display gamma adjustment for HDTVs is now applied, so blacks and contrast match Xenia without Expanded RGB range (#78, #179).
- New Brightness / Gamma page in Graphics: compare the game's default picture with your setting on the last game scene or a test pattern. The original calibration screen is a button on that page.
- The HDR calibration page switches between scene and test pattern with LB / RB, and shows the last game scene when opened from the game's menu.
- Turning HDR on or off applies right after saving, without a restart (frame generation still needs one).
- Android: HDR stays on after the app returns from the background.
简体中文
- 修复 Sea of Baus 战斗中开启 TAA、FSR 或 DLSS 时天空闪烁(#203)。
- Android:Adreno 6xx GPU 使用 Turnip 驱动时不再因“descriptor/push-constant limits below renderer layout”无法启动(#185)。
- 修复 AMD 显卡在 Proton 下(Direct3D 12)开启 TAA 读档时游戏无提示退出的问题(#200)。
- 现在会应用游戏针对高清电视的显示 gamma 调整,黑位和对比度与 Xenia 一致,无需开启“扩展 RGB 范围”(#78、#179)。
- 图像设置新增亮度 / Gamma 页面:在最后的游戏场景或测试图案上对照游戏默认画面和你的设置。原版亮度校准画面作为页面上的一个按钮保留。
- HDR 校准页改用 LB / RB 切换场景和测试图案,从游戏菜单进入时也会显示最后的游戏场景。
- 开关 HDR 保存后立即生效,无需重启(开启插帧时仍需重启)。
- Android:应用从后台返回后 HDR 不再失效。