github freefrank/LostOdysseyRecomp v0.7.0

4 hours ago

English

  • PlayStation controller prompts: SDL tracks the most recently active controller and switches Xbox/PlayStation glyphs in the host UI and supported guest menu textures. The bounded controller and scene review was accepted by the user; this does not claim universal hardware or full-game coverage.
  • DLSS/DLAA fallback: unavailable or failure-disabled frame plans substitute SMAA for saved TAA while preserving Off/FXAA/SMAA settings. Focused CPU recovery and routing checks passed.
  • Upscaling acceptance: Native Vulkan DLSS Super Resolution / DLAA and FSR 3.1.4 P2 multi-platform visual and runtime validation for the v0.7.0 scope passed user acceptance within the documented test coverage. Frame Generation and macOS remain planned for v0.8.0.
  • Mod API: merged PR #68 adds the v1 image mod ZIP/LOTEX1 packer, native menu atlas/font page replacement, the C++ Mod API, and Python/CI coverage. General guest texture, TTF, model, and movie replacement are not included; native visual and Mod Organizer 2/USVFS acceptance remains pending.

简体中文

  • PlayStation 手柄按键提示:SDL 跟踪最近活动的控制器,在宿主界面和已支持的客端菜单纹理中切换 Xbox/PlayStation 提示。限定范围的手柄与场景复核已获用户验收,不外推至所有硬件或全游戏。
  • DLSS/DLAA 回退:不可用或因失败被禁用的帧计划使用 SMAA 替代已保存的 TAA,同时保留 Off/FXAA/SMAA 设置。定向 CPU 恢复与路由检查已通过。
  • 超分验收:v0.7.0 范围内的原生 Vulkan DLSS 超分辨率/DLAA 与 FSR 3.1.4 P2 多平台画质及运行验证已在既有测试覆盖内通过用户验收。插帧和 macOS 仍规划在 v0.8.0。
  • Mod API:PR #68 新增 v1 图像 Mod ZIP/LOTEX1 打包器、原生菜单图集与字体页面替换、C++ Mod API 以及 Python/CI 覆盖。客端通用纹理、TTF、模型和影片替换不在本版本范围内;原生画面与 Mod Organizer 2/USVFS 验收仍待完成。

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