English
- Extend current-scene TAA jitter coverage with seven reviewed main-camera vertex-shader paths; bounded CPU evidence and static discovery are retained, while original-scene visual acceptance remains pending.
- Add the bounded 64-byte sampled-content SIMD comparison and cache
LO_QUERY_TRACEpresence across query hooks. Focused fixtures passed on Clang 19.1.5 and 22.1.8; limited 40 W comparisons remain around 47 FPS at 4K and do not establish stable whole-game performance or power gains. - Synchronize the private PPC cache
mainbranch with its verified input and compile contract; Release CI passed and package provenance was verified for v0.5.8.
简体中文
- 扩展当前场景 TAA jitter 覆盖,加入七条已审阅的主相机顶点 shader 路径;保留限定 CPU 证据和静态扫描结果,原场景画面验收仍待完成。
- 增加有界的 64 字节 sampled-content SIMD 比较,并在 query hook 间缓存
LO_QUERY_TRACEpresence。Clang 19.1.5 和 22.1.8 的定向夹具均通过;有限 40 W 对照在 4K 仍约 47 FPS,不能证明稳定的全游戏性能或功耗收益。 - 同步带有已核验输入和编译契约的私有 PPC cache
main分支;v0.5.8 的 Release CI 已通过,包 provenance 已核验。