github freefrank/LostOdysseyRecomp v0.5.8

latest releases: v1.1.0, v1.0.6, v1.0.5...
one month ago

English

  • Extend current-scene TAA jitter coverage with seven reviewed main-camera vertex-shader paths; bounded CPU evidence and static discovery are retained, while original-scene visual acceptance remains pending.
  • Add the bounded 64-byte sampled-content SIMD comparison and cache LO_QUERY_TRACE presence across query hooks. Focused fixtures passed on Clang 19.1.5 and 22.1.8; limited 40 W comparisons remain around 47 FPS at 4K and do not establish stable whole-game performance or power gains.
  • Synchronize the private PPC cache main branch with its verified input and compile contract; Release CI passed and package provenance was verified for v0.5.8.

简体中文

  • 扩展当前场景 TAA jitter 覆盖,加入七条已审阅的主相机顶点 shader 路径;保留限定 CPU 证据和静态扫描结果,原场景画面验收仍待完成。
  • 增加有界的 64 字节 sampled-content SIMD 比较,并在 query hook 间缓存 LO_QUERY_TRACE presence。Clang 19.1.5 和 22.1.8 的定向夹具均通过;有限 40 W 对照在 4K 仍约 47 FPS,不能证明稳定的全游戏性能或功耗收益。
  • 同步带有已核验输入和编译契约的私有 PPC cache main 分支;v0.5.8 的 Release CI 已通过,包 provenance 已核验。

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