English
- Allow an updater-only installation, stale or malformed local metadata, or a missing game executable to use the latest-release recovery path, then ask whether to launch the game with No as the default. Download integrity checks, safe extraction and rollback remain enabled.
- Remove proven inactive shadow-loop work and reuse identical adjacent color-resolve copies within a command batch; shader cache version 22 rejects older binaries and startup bundles. Offline shader, cache and resolve checks passed, while gameplay, hardware-power and cross-scene validation remain separate.
- Include the guarded HDR16 TAA bloom prefilter and the material vertex-shader jitter repair. The user accepted the HDR-off/materials-on fix for the reported lighting-flicker scene; other scenes and hardware remain unverified.
简体中文
- 允许 updater-only 安装、过期或损坏的本地 metadata 以及缺少游戏可执行文件的安装使用最新 Release 恢复路径,随后询问是否启动游戏并默认选择否。下载完整性校验、安全解压和回滚仍然保留。
- 消除已证明安全的阴影循环空转,并在同一 command batch 内复用相邻且完全相同的 color-resolve 复制;shader cache 版本 22 拒绝旧二进制和启动 bundle。离线 shader、cache 与 resolve 检查已通过,游戏、硬件功耗和跨场景验证仍需单独判断。
- 纳入有界的 HDR16 TAA bloom prefilter 与材质顶点 shader jitter 修复。用户已在报告的光影闪烁场景接受 HDR 关闭、materials 开启的修复;其他场景和硬件仍未覆盖。