github freefrank/LostOdysseyRecomp v0.5.3

latest releases: v1.1.0, v1.0.6, v1.0.5...
one month ago

English

  • Add compact opt-in TAA diagnostics using bounded 32-frame CPU windows, requests capped at 32 KiB and a 180-second cadence, with delivery receipts and no upload wait on the game thread.
  • Add bounded TAA consumer and texture-producer binding evidence for shader review, while keeping jitter mapping and visual acceptance separate.
  • Archive opted-in feedback daily with content deduplication and maintain a research analysis ledger; D1's 30-day inactive-record expiry remains separate from the long-term Git archive.
  • Fix updater staging for ZIP packages with an explicit root-directory entry.

TAA remains experimental; this release does not claim a new player visual acceptance or a flicker fix.

简体中文

  • 增加有界 32 帧 CPU 窗口的 opt-in TAA compact 诊断,载荷上限 32 KiB、采集间隔 180 秒,提供投递回执且上传无需等待游戏线程。
  • 增加供 shader 审阅使用的 TAA 消费者与纹理生产者绑定证据;jitter 映射和画面验收仍单独判断。
  • 每日归档已同意的反馈并按内容去重,同时维护研发分析账本;D1 的 30 天未活跃记录过期规则与长期 Git 归档分开执行。
  • 修复带显式根目录条目的 ZIP 包暂存处理。

TAA 仍处于实验阶段;本版本不宣称新的玩家画面验收结果,也不宣称修复闪烁问题。

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