English
- Include original VS/PS microcode in manual F1 render captures to support shader diagnosis.
- With the existing collection opt-in enabled, upload pending shader programs every three minutes and trigger an additional background attempt after F1 capture. Deduplicate content in D1 and associate GPU metadata; delete inactive records after 30 days.
- Keep automatic collection and upload work bounded, with no file/network I/O or waiting on the game thread.
- Add bilingual privacy documentation and simplify the README; move older release descriptions into the changelog and archive.
Focused checks and background D3D12 collection validation are retained in current status. Manual F1 end-to-end validation and Vulkan/AMD collection coverage remain pending.
简体中文
- 在手动 F1 渲染捕获中附带 VS/PS 原始微码,补充着色器诊断依据。
- 沿用现有收集同意开关,每三分钟增量上传待处理着色器程序,并在 F1 捕获后额外触发一次后台上传尝试。D1 按内容去重并关联 GPU 元数据,30 天未更新后删除。
- 限制自动采集和上传的工作量,游戏线程不执行文件或网络 I/O,也不等待上传。
- 新增双语隐私说明并精简 README,将旧版描述移至 CHANGELOG 和归档。
已有定向检查及 D3D12 后台采集验证见当前状态。F1 菜单完整流程、Vulkan/AMD 采集仍待实机验收。