github freefrank/LostOdysseyRecomp v0.5.2

latest releases: v1.1.0, v1.0.6, v1.0.5...
one month ago

English

  • Include original VS/PS microcode in manual F1 render captures to support shader diagnosis.
  • With the existing collection opt-in enabled, upload pending shader programs every three minutes and trigger an additional background attempt after F1 capture. Deduplicate content in D1 and associate GPU metadata; delete inactive records after 30 days.
  • Keep automatic collection and upload work bounded, with no file/network I/O or waiting on the game thread.
  • Add bilingual privacy documentation and simplify the README; move older release descriptions into the changelog and archive.

Focused checks and background D3D12 collection validation are retained in current status. Manual F1 end-to-end validation and Vulkan/AMD collection coverage remain pending.

简体中文

  • 在手动 F1 渲染捕获中附带 VS/PS 原始微码,补充着色器诊断依据。
  • 沿用现有收集同意开关,每三分钟增量上传待处理着色器程序,并在 F1 捕获后额外触发一次后台上传尝试。D1 按内容去重并关联 GPU 元数据,30 天未更新后删除。
  • 限制自动采集和上传的工作量,游戏线程不执行文件或网络 I/O,也不等待上传。
  • 新增双语隐私说明并精简 README,将旧版描述移至 CHANGELOG 和归档。

已有定向检查及 D3D12 后台采集验证见当前状态。F1 菜单完整流程、Vulkan/AMD 采集仍待实机验收。

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