github freefrank/LostOdysseyRecomp v0.5.11

10 hours ago

English

  • Add startup and lower-layer failure diagnostics. D3D12/Vulkan GPU failures record the API, raw code and resource context; early allocation failures retain their original error and memory/context snapshot; startup records environment and build identity; WinHTTP terminal failures retain raw errors. Repeated failures are rate-limited, and GPU adapter/renderer formatting has an emergency fallback. Issues #6 and #22 remain open; this instrumentation does not claim either report is fixed.
  • Focused Plume, allocation, updater-HTTP and native-GPU diagnostic checks passed. Independent D3D12 and Vulkan runs also confirmed the new startup fields are written to runtime logs; these are bounded logging checks, not complete game/backend acceptance. The build provenance check now accepts patch-added files while still verifying the complete expected tree.

简体中文

  • 增加启动和底层失败诊断。D3D12/Vulkan GPU 失败记录 API、原始 code 和资源上下文;早期客体地址空间分配失败保留原始错误及内存/现场快照;启动记录环境与构建身份;WinHTTP 终止失败保留原始错误。重复失败会限频,GPU adapter/renderer 格式化失败有应急兜底。#6#22 仍开放;此诊断增强不宣称修复任一报告。

  • Plume、分配、updater HTTP 和 native GPU diagnostic 定向检查均已通过。独立 D3D12 与 Vulkan 进程也确认新增启动字段写入 runtime log;这些是有界日志检查,不是完整游戏/后端验收。构建 provenance 检查现支持补丁新增文件,同时仍核对完整的预期源码树。

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