English
- Fix 11 additional Vulkan TAA vertex-shader paths observed in captures f5997, f5912 and f16385, keeping depth, material and light layers aligned. The user accepted the reported flicker scenes; other scenes and whole-game coverage remain unverified.
- Extend startup shader preparation with verified original CPX metadata and the captured packed static-mesh declaration, including
1474db97dfc0afad. Discovery changes refresh the startup bundle while reusing valid individual compiled shaders. Gameplay frame-time validation remains pending. - Reuse passing captured-layer, original-source variant and startup-cache checks, including byte-identical preservation of 2,245 historical fixed/linked outputs. See the TAA records and startup coverage note.