github freefrank/LostOdysseyRecomp v0.5.10

latest releases: v1.1.0, v1.0.6, v1.0.5...
one month ago

English

  • Fix 11 additional Vulkan TAA vertex-shader paths observed in captures f5997, f5912 and f16385, keeping depth, material and light layers aligned. The user accepted the reported flicker scenes; other scenes and whole-game coverage remain unverified.
  • Extend startup shader preparation with verified original CPX metadata and the captured packed static-mesh declaration, including 1474db97dfc0afad. Discovery changes refresh the startup bundle while reusing valid individual compiled shaders. Gameplay frame-time validation remains pending.
  • Reuse passing captured-layer, original-source variant and startup-cache checks, including byte-identical preservation of 2,245 historical fixed/linked outputs. See the TAA records and startup coverage note.

简体中文

  • 修复 f5997、f5912、f16385 捕获中的另外 11 条 Vulkan TAA 顶点 shader 路径,使深度、材质和光照层保持对齐。用户已验收报告中的闪烁场景;其他场景和全游戏覆盖仍未验证。
  • 补充启动 shader 准备的原始 CPX 元数据及捕获到的 packed 静态网格声明,覆盖 1474db97dfc0afad。覆盖变化会更新启动包,同时复用有效的单个已编译 shader;实景帧时间仍待验证。
  • 复用已通过的捕获层、原始资源变体和启动缓存检查,包括 2,245 个历史 fixed/linked 输出的逐字节兼容性。详见 TAA 记录及启动覆盖记录。

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