English
Fixes the reported Map3 tire-shadow flicker with TAA enabled and improves F1 render exports for visual-bug reports.
Changes
- Align TAA jitter across the verified scene-depth, opaque-material and lighting passes, and correct shadow reconstruction while preserving depth sampling.
- Capture three consecutive frames in one ZIP, retaining per-frame render diagnostics and raw depth while sharing shaders. Default exports omit draw-step previews and duplicate screenshot PPM/depth
.f32files;LO_DEBUG_CAPTURE_DRAW_STEPS=1restores draw previews. - Include the current process log snapshot, logging availability, source version and graphics settings in render exports. Unavailable logging does not discard the render data.
- Add focused CPU jitter regression checks and optional submitted-draw diagnostics.
Validation and limits
The r2 development candidate passed its integrated build, 8,192 CPU jitter checks, scene checks and same-position Map3 TAA/Off runs. The user confirmed that the original tires no longer flicker with TAA enabled. Three-frame export checks verified archive contents and continued rendering in a separate title/menu run.
TAA remains experimental; other maps, motion and hardware remain regression coverage. The independent AMD reports remain suspended. Capture improvements do not establish an AMD rendering fix or a gameplay-performance improvement.
See shadow-fix evidence and capture format.
简体中文
修复已报告的 Map3 轮胎在启用 TAA 时阴影闪烁的问题,并改进用于画面问题反馈的 F1 渲染导出。
改动
- 对齐已核对的场景深度、不透明材质和补光层的 TAA 偏移,修正阴影位置重建并保留深度采样。
- 连续捕获三帧并合并为一个 ZIP,各帧保留渲染诊断和原始深度,共享着色器。默认省去逐绘制预览及重复的截图 PPM/深度
.f32;LO_DEBUG_CAPTURE_DRAW_STEPS=1可恢复逐绘制预览。 - 渲染导出附带当前进程日志快照、日志可用状态、源码版本及图形配置;日志不可用时仍保留渲染数据。
- 增加针对性 CPU jitter 回归和可选的已提交绘制诊断。
验证与边界
r2 开发候选通过整合构建、8,192 项 CPU jitter 检查、场景检查和同位置 Map3 TAA/Off 实跑。用户确认原轮胎位置启用 TAA 后不再闪烁。独立标题/菜单实跑验证了三帧导出内容及导出后继续渲染。
TAA 仍为实验功能,其他地图、运动场景和硬件列为回归;独立 AMD 报告继续挂起。捕获改进不代表修复 AMD 画面问题或改善游戏运行性能。