github frankea/Whisky v4.8.3
Wine Libraries v4.8.3 (GPTK, Wine 11.19)

latest release: app-v3.10.0
one hour ago

The GPTK-capable Whisky engine, promoted from v4.8.3-beta.1. It's the same tarball, byte for byte; nothing was rebuilt.

Whisky 3.10.0 and later install it by default and offer it as an update over the stock 3.1.1 engine. Earlier Whisky versions keep the 3.1.1 engine: they predate fixes this engine needs, so they read a separate update feed that stays on 3.1.1. To use this engine, update Whisky first.

What it brings

  • Wine 11.19 with CrossOver's macOS patches (winecx 9f3f644), built at Whisky's macOS 15 floor.
  • D3DMetal: import Apple's Game Porting Toolkit in Settings and it deploys automatically. The stock engine can't run D3DMetal.
  • Steam's Store, menus and popups render without a GPTK payload.
  • Controllers through SDL (SDL2 2.32.10 bundled), the fiber fix for games like TEKKEN 8, and FlsGetValue2 for Unity 6000.3 titles.
  • Unchanged: DXVK 1.10.3, DXMT 0.80, MoltenVK 1.4.2.

Tested before promotion

On macOS 27 with Whisky built from main:

  • No payload: Steam installed, signed in and used. The Store, menus, popups and resizing render.
  • Game Porting Toolkit 4.0 beta 3 imported: it deployed automatically. A Steam game launched from Whisky's Library ran on D3DMetal through Wine's built-in d3d12/dxgi and rendered correctly.
  • The DirectX June 2010 redistributable installs.

Not tested locally: a game rendering through D3D12 itself. Upstream played DX12 titles on earlier builds of this engine line; reports on #163 are welcome.

Provenance

Built by CI on a hosted macos-15 runner from frankea/winecx-gptk at 12af865 (build run): upstream 58b27bf (the tree behind dappermint/winecx-gptk's runtime-v4.8.1), plus the floor patch with the SDL2 build step, and dappermint/winecx-gptk#25. The build harness and the rebase are the work of @dappermint.

SHA-256 (Libraries.tar.gz): 08ffabd7b7c352470faee2b1d51061b341316e401439ca805c5302acc2fb8818

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