github fragglet/sdl-sopwith sdl-sopwith-2.6.0
SDL Sopwith v2.6.0

10 hours ago
  • The autopilot logic has been improved to avoid crashing the plane into the ground at low altitudes. This fixes a bug that made landing the plane almost impossible at higher game levels where the plane flies much faster (thanks
    to harlankoehn for the bug report).
  • A palette was added to simulate the Atari version of the game (according to the source code, anyway; it's not clear the Atari version was ever completed).
  • Planes are now shown on the menu, to give a feel for what the game will look like when choosing a palette.
  • The manual page was improved, including to add "bugs" and "examples" sections.
  • A minor tweak was made to one of the plane sprites to fix a one-pixel hole in the plane.
  • Signatures have been fixed for macOS executables; this fixes Sopwith when packaged for ARM machines.
  • There is now a -v option that shows the program version number.
  • An AppStream metainfo file was added to allow a Flatpak package (thanks Will Thompson)

Some nice new features for modders:

  • There's a new manpage that documents the format of Sopwith mission files.
  • Four new target types (truck, tanker truck, flag and tent) have been added for use in fan-made levels. There are also ten slots for custom user-defined target types, if you want to create your own completely new ground targets.
  • It is now possible to replace symbols (sprites) inside custom map files. An example file is included that changes the biplanes into triplanes, so it's finally possible now to face off against "The Red Baron" in his triplane!
  • It's now possible to replace the title screen music in custom map files too.

Don't miss a new sdl-sopwith release

NewReleases is sending notifications on new releases.