System Improvements
- (Dire Weasel) Add support for ring templates
- (Geliogabalus) Add weapon boost automation
- (JiDW) Improve Dice So Nice integration with Damage Type
- (stwlam) Set cone angle to 90 when created from scene controls
- (stwlam) Set default token ring to steel
- (Supe) Add expend tag to weapon description and strikes
Bugfixes
- (iDantar) Hide ActorsDeadAtZero setting from players
- (In3luki) Restore missing radio buttons in shield block dialog
- (In3luki) Restore missing reroll icons in chat context menu
- (jfn4th) Fix hiding roll opposer names
- (Noisyink) Fix DOM helpers returning null cross-window in PopOut!
- (Noisyink) Preserve token mirror state when applying TokenImage scale override
- (stwlam) Allow "base" actor and item subtypes to construct
- (stwlam) Set
ignoredif predicate fails inStrikeRuleElement#beforePrepareData - (Supe) Fix icon of add/remove currency dialog
- (Supe) Fix tags in dark mode formula picker
- (Supe) Include piloting/computers in RK skills list in party sheet
Data Updates
- (Ambrose) Add localization to Coshyco's Adjust Shape ability
- (Geliogabalus) Fix missing Tool Rat statistics
- (iDantar) Make Izalguun Large
- (kromko) Add missing SF physical item compendiumSources; remove non-compendium compendiumSources
- (kromko) Clean up whitespace around inline buttons
- (kromko) Fix invalid language keys
- (Longstrider) Set augmentations' Bulk to 0
- (Noisyink) Add toggleable Glitching Failure roll option
- (Rigo) Fix bad id on Burrowing Charge
Under the Hood
- (Noisyink) Avoid duplicate feat group slots in custom campaigns slots
- (stwlam) Remove migrations for foundry versions up to and including 10
- (stwlam) Support retrieval of highest and lowest save from creatures