Highlights
- (stwlam) Make several improvements to measurement rulers and labeling
- Drag-measurement waypoint labels now show distance traveled instead of movement cost.
- When moving a creature token using a non-travel speed, action glyphs mark squares where Token movement would translate into a single Stride action.
- Outside of encounters, a creature's travel speed is used by default (managed from Token HUD).
- Measurement labels are now at a fixed scale, making them readable even when zoomed far out.
- A line is now drawn between a controlled and mouse-hovered token to go along with the distance label.
- Display of distance labels can now be controlled via system client setting.
- (stwlam) Add a creature-to-creature trade application
- It can be accessed by players via dropping items on allied/neutral tokens and by anyone from the actor directory. Someone must be logged in to represent each trading party.
- When dropping an item, hold the Shift key to offer it as a gift and skip the full trade window.
System Improvements
- (Clemente) Improve localizability of "Cast" term and the Compendium Browser's "Abilities" label
- (stwlam) Add support for mitigating/ignoring difficult terrain (see, e.g., Unimpeded Stride)
- (stwlam) Add support for retrieving counteract statistic via
ActorPF2e#getStatistic
- (Supe) Add support for resolvable-value item trait alterations
- (Supe) Add support for the resilient trait
- (Supe) Allow the SpecialResource rule element on NPCs
- (Supe) Implement sf2e equipment-grade item alterations
Bugfixes
- (Supe) Fix sf2e weapons/armor, Runic Body/Weapon effects when using ABP
- (Supe) Fix issue causing re-rendering slowdowns in encounter tracker
- (stwlam) Fix issue causing battle forms to not ignore armor speed/check penalties
- (stwlam) Fix issue sometimes causing a trained spellcasting proficiency to not apply to spell attack rolls
- (stwlam) Include "melee-damage" selector when retrieving modifiers for melee spell and blast damage
- (stwlam) Fix clearing targets in TokenMark RE prompt
- (stwlam) Fix pricing of Starfinder armor improvements
- (stwlam) Prevent FlatModifier REs from applying twice to armies
- (stwlam) Fix displayed toggle status in notifications created by roll-option toggle macros
Data Updates
- (Abaddon) Add cursebound condition to en.json
- (Abaddon) Fix cloister robe and unstable gearshift action
- (Ambrose) Add Dawn of the Frogs content
- (Ambrose) Add deception to selectors for Tallusian's Rubble ability
- (Ambrose) Add Magic Immunity automation to select Will-o-Wisp actors
- (Ambrose) Correct Ancient Diabolic Dragon's Claw attack modifier
- (Ambrose) Fix Crime Kingpin's Sneak Attack damage, Heraldic Proclamation, and typos in PFS Season 7 actors
- (Ambrose) Fix Feat/Feature Effects compendium banner color
- (Ambrose) Remove Snare Kit and redirect to Artisan's Toolkit per Pathfinder Player Core 2
- (Ambrose) Remove Swing Back from Morlock Thrall stat block
- (Ambrose) Update Pick a Lock text to remaster
- (Ambrose) Update text formatting on Shepard of Errant Winds and Speaker in Sibilance
- (CotillionTheRope) Add Jotunborn journal entry
- (CotillionTheRope) Fix banner color of Spells and Equipment compendiums
- (Dire Weasel) Add effect for Cloister Robe and Rokurokubi's Extend Neck
- (Dire Weasel) Fix acuity of Bloodsense feat
- (Dire Weasel) Fix name of Ancestor Statue
- (Dire Weasel) Fix some predicates for NPC skill variants
- (Dire Weasel) Show Escape DC for Rooting rune
- (jokr) Fix hemlock stage 3 damage
- (kanongil) Fix level of Revitalizing Finisher
- (rectulo) Fix a typo in Deep Pockets
- (rectulo) Fix level of the Staff of the Ruling Beast
- (rectulo) Fix Guardian class abilities table
- (rectulo) Update Maneuver in Flight description to remaster
- (Rigo) Automate Glorious Banner
- (Rigo) Correct typo in Shadow Sheath spirit damage roll option predicate
- (Rigo) Disable transcendence action toggles if chosen ikon has no divine spark
- (Rigo) Limit Crunch to only upgrade jaws base damage dice faces
- (Rigo) Limit Damage Alterations on psychic conscious mind to base damage
- (stwlam) Fix selector of Treerazer's Staggering Strike note
- (stwlam) Include Agile trait for small claw at higher levels of Animal Form: Crab
- (Tikael) Fix action type of Naiad Queen's Water Healing
- (Tikael) Improve automation of Luminous Sprite
Under the Hood
- (stwlam) Export module-subclassable classes (
AutomaticBonusProgression
,ElementalBlast
,RuleElement
) - (stwlam) Keep
_stats
when exporting to JSON - (stwlam) Rewrite creature-speed data structure and place at
system.movement.speeds
- (Supe) Convert choice selection to Svelte application
- (Supe) Add trait annotations logging