github foundryvtt/pf2e 7.5.0

6 hours ago

Highlights

  • (stwlam) Make several improvements to measurement rulers and labeling
    • Drag-measurement waypoint labels now show distance traveled instead of movement cost.
    • When moving a creature token using a non-travel speed, action glyphs mark squares where Token movement would translate into a single Stride action.
    • Outside of encounters, a creature's travel speed is used by default (managed from Token HUD).
    • Measurement labels are now at a fixed scale, making them readable even when zoomed far out.
    • A line is now drawn between a controlled and mouse-hovered token to go along with the distance label.
    • Display of distance labels can now be controlled via system client setting.
  • (stwlam) Add a creature-to-creature trade application
    • It can be accessed by players via dropping items on allied/neutral tokens and by anyone from the actor directory. Someone must be logged in to represent each trading party.
    • When dropping an item, hold the Shift key to offer it as a gift and skip the full trade window.

System Improvements

  • (Clemente) Improve localizability of "Cast" term and the Compendium Browser's "Abilities" label
  • (stwlam) Add support for mitigating/ignoring difficult terrain (see, e.g., Unimpeded Stride)
  • (stwlam) Add support for retrieving counteract statistic via ActorPF2e#getStatistic
  • (Supe) Add support for resolvable-value item trait alterations
  • (Supe) Add support for the resilient trait
  • (Supe) Allow the SpecialResource rule element on NPCs
  • (Supe) Implement sf2e equipment-grade item alterations

Bugfixes

  • (Supe) Fix sf2e weapons/armor, Runic Body/Weapon effects when using ABP
  • (Supe) Fix issue causing re-rendering slowdowns in encounter tracker
  • (stwlam) Fix issue causing battle forms to not ignore armor speed/check penalties
  • (stwlam) Fix issue sometimes causing a trained spellcasting proficiency to not apply to spell attack rolls
  • (stwlam) Include "melee-damage" selector when retrieving modifiers for melee spell and blast damage
  • (stwlam) Fix clearing targets in TokenMark RE prompt
  • (stwlam) Fix pricing of Starfinder armor improvements
  • (stwlam) Prevent FlatModifier REs from applying twice to armies
  • (stwlam) Fix displayed toggle status in notifications created by roll-option toggle macros

Data Updates

  • (Abaddon) Add cursebound condition to en.json
  • (Abaddon) Fix cloister robe and unstable gearshift action
  • (Ambrose) Add Dawn of the Frogs content
  • (Ambrose) Add deception to selectors for Tallusian's Rubble ability
  • (Ambrose) Add Magic Immunity automation to select Will-o-Wisp actors
  • (Ambrose) Correct Ancient Diabolic Dragon's Claw attack modifier
  • (Ambrose) Fix Crime Kingpin's Sneak Attack damage, Heraldic Proclamation, and typos in PFS Season 7 actors
  • (Ambrose) Fix Feat/Feature Effects compendium banner color
  • (Ambrose) Remove Snare Kit and redirect to Artisan's Toolkit per Pathfinder Player Core 2
  • (Ambrose) Remove Swing Back from Morlock Thrall stat block
  • (Ambrose) Update Pick a Lock text to remaster
  • (Ambrose) Update text formatting on Shepard of Errant Winds and Speaker in Sibilance
  • (CotillionTheRope) Add Jotunborn journal entry
  • (CotillionTheRope) Fix banner color of Spells and Equipment compendiums
  • (Dire Weasel) Add effect for Cloister Robe and Rokurokubi's Extend Neck
  • (Dire Weasel) Fix acuity of Bloodsense feat
  • (Dire Weasel) Fix name of Ancestor Statue
  • (Dire Weasel) Fix some predicates for NPC skill variants
  • (Dire Weasel) Show Escape DC for Rooting rune
  • (jokr) Fix hemlock stage 3 damage
  • (kanongil) Fix level of Revitalizing Finisher
  • (rectulo) Fix a typo in Deep Pockets
  • (rectulo) Fix level of the Staff of the Ruling Beast
  • (rectulo) Fix Guardian class abilities table
  • (rectulo) Update Maneuver in Flight description to remaster
  • (Rigo) Automate Glorious Banner
  • (Rigo) Correct typo in Shadow Sheath spirit damage roll option predicate
  • (Rigo) Disable transcendence action toggles if chosen ikon has no divine spark
  • (Rigo) Limit Crunch to only upgrade jaws base damage dice faces
  • (Rigo) Limit Damage Alterations on psychic conscious mind to base damage
  • (stwlam) Fix selector of Treerazer's Staggering Strike note
  • (stwlam) Include Agile trait for small claw at higher levels of Animal Form: Crab
  • (Tikael) Fix action type of Naiad Queen's Water Healing
  • (Tikael) Improve automation of Luminous Sprite

Under the Hood

  • (stwlam) Export module-subclassable classes (AutomaticBonusProgression, ElementalBlast, RuleElement)
  • (stwlam) Keep _stats when exporting to JSON
  • (stwlam) Rewrite creature-speed data structure and place at system.movement.speeds
  • (Supe) Convert choice selection to Svelte application
  • (Supe) Add trait annotations logging

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