Patch release with additional bug fixes. For the full 6.0.0 patch notes, please see here.
Bug Fixes
- [#7453] Fix sense synchronisation not applying defaults from the synchronised vision mode.
- [#7486] Fix
getCraftCostignoring configured exceptions. - [#7489] Fix being unable to toggle short rest options in the dialog spawned via group actor.
- [#7492] Fix creatures with immunity to exhaustion receiving Exhaustion II when having exhaustion applied to them.
- [#7493] Fix human readable ActiveEffect target path labels being rendered for rule-type ActiveEffects.
- [#7496] Fix Check & Save activity bonuses resolving against the wrong Actor's roll data.
- [#7501] Fix some cases of hard-coded skill assumptions.
- [#7503] Fix transparent chat cards on
/streamview. - [#7516] Fix some cases of ActiveEffects without short or long rest expiries nonetheless expiring on a short or long rest.
- [#7522] Fix hidden Activities appearing as choices in the Activity creation dialog.
- [#7526] Fix Items created via Activity consumption not being appropriately removed when consumption is reverted.
Improvements
- [#7485] Dice terms with complex, deterministic number or faces now show resolved dice in roll dialogs.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-6.0.4/system.json