DnD5e Version 1.2.1 is a new minor version for the dnd5e game system which focuses on enhancements, bug fixes, and UX improvements on top of the prior 1.2.0 release version.
COMPATIBILITY WARNING: The version 1.2.1 release for the system ONLY SUPPORTS Foundry Virtual Tabletop version 0.7.6 (release) and greater. To use this new game system version you must also use Foundry VTT version 0.7.6. If you do not wish to update your core software, please continue using a previous version of the dnd5e system.
Installation: To manually install the 1.2.1 release, please use the following manifest URL: https://gitlab.com/foundrynet/dnd5e/raw/release-1.2.1/system.json
This release includes wonderful new creature tokens for a large variety of SRD Monsters!
New Features
- When polymorphing an Actor into a new form, retain the ActiveEffects which were present on the original actor and combine them with any active effects which may be present for their new form.
- Each class in a multiclass level now appears as part of the class information when hovering over the character level at the top-right of the sheet.
- The number of levels of each multiclass is now displayed when hovering over the total character level
- When a user selects Critical damage on a damage roll, it is now shown on the chat card
- User may now set a "current" value of spell slots that exceeds the maximum when manually editing the character sheet, but the current value explicitly is set to match the maximum when applying automated long rest behavior.
Compendium Content
New Forgotten Adventures monster tokens have been added from Creature Tokens packs 12 through 14, including:
- CR 1/8: Cultist, Lizardfolk
- CR 1/2: Gnoll Hunter
- CR 1: Death Dog, Giant Octopus, Harpy, Imp, Spy
- CR 2: Bandit Captain, Cult Fanatic, Druid, Hunter Shark, Gelatinous Cube, Ooze Ghast, Gibbering Mouther, Priest, Rug of Smothering, Sea Hag, Grick, Plesiosaurus, Rhinoceros, Saber-Toothed Tiger
- CR 3: Nightmare, Killer Whale, Phase Spider
- CR 5: Unicorn, Bulette
Bug Fixes
- Destroy on Empty should now work correctly for items once more.
- Druid class information now pulls properly from the classes database.
- Halfling lucky should now be applied correctly thanks to a fix from @xdy.
- Reliable talent now works properly with tools thanks to a merge request from @TPNils.
- Corrected an issue where setting an item to consume itself as its own ammunition incorrectly resulted in a doubled damage roll.
- Max spell slots can now correctly be decremented to 0.
- Corrected some issues with localization related to remaining spell slots in the ability use dialog.
- Active effects that effect skills no longer incorrectly toggle proficiency on the skill when adding a modifier, and the css issues resulting from that no longer occur.
- Fixed some grammar and typographic errors on SRD potion items.
- Resolved an issue with negative integer calculations on modifiers for attack rolls.
- Fix an issue with automatic addition of class features which could trigger strange "ENOENT" issues due to a race condition in loading many entities from the same compendium pack at the same time without adequate async control.
- A UI issue specific to Firefox caused the text input boxes for Bonds/Flaws/Traits on the Character Biography tab to be rendered with too large a font size.
API Changes
- Store boolean flags for advantage/disadvantage on the d20 DiceTerm of a d20roll if the roll was made with advantage or disadvantage.
- Fixed a bug with the persistence of critical damage flag on the resulting DiceTerms of a damageRoll result.
- The default cone template angle can now be defined via CONFIG.MeasuredTemplate.defaults.angle and will override the default.
- Ability Templates are now exposed for module adjustment using canvas.AbilityTemplate instead of a class import.
- Item Attunement now has defined constants enumerated to allow for better checking the status of the attunement property.
Contributors
I am very happy with the level of community contribution to this dnd5e system release, there were a record number of merge requests (14) which were reviewed and merged as part of this update.
- Many thanks to @akrigline, @xdy, and @TPNils for their helpful merge requests.
- Many thanks to Kandashi and siliconsaint for their ongoing help configuring active effects for Class Features and Spells.
- Many thanks to Stryxin from Forgotten Adventures for the wonderful monster tokens.