DnD5e Version 1.1.0 is a new version which addresses some bugs and re-indexes the versioning schema for the 5e system.
COMPATIBILITY WARNING: The version 1.1.0 release for the D&D5e system ONLY SUPPORTS Foundry Virtual Tabletop version 0.7.6 (release) and greater. To use this new game system version you must also use Foundry VTT version 0.7.6. If you do not wish to update your core software, please continue using a previous version of the dnd5e system.
Installation: To manually install the 1.1.0 release, please use the following manifest URL: https://gitlab.com/foundrynet/dnd5e/raw/release-1.1.0/system.json
New Features
- Refactor versioning schema for the dnd5e system to use gen.major.minor starting from version
1.1.0. - Allow referencing other items that use a recharge mechanic as a resource consumption for an ability usage (for example dragons with multiple breaths).
- Improve the default resizing for class-type Items to enlarge their dimensions relative to regular items without occupying the full screen.
- Add tooltip titles to Active Effect control icons on the Actor and Item sheet.
- Separate DND5E.DistanceUnits into two objects, DND5E.MovementUnits and DND5E.DistanceUnits (which includes MovementUnits) to more sensibly differentiate choices between movement speed and ability effect range.
- The "Hover" type of movement replaces Walking speed, but should replace Flying speed.
Bug Fixes
- Vehicle-type actors end up with proficency of NaN in the object returned by getRollData() for their owned items which could cause failures in certain attack rolls.
- Strip residual permission data from 5e system compendium entities.
- Changing the number of class levels manually in the class configuration sheet no longer automatically adds class features the same way that dragging-and-dropping the class does.
- Improve the logic of where ammunition bonus is recorded for an attack roll to capture cases where the ammo does not come with an attack bonus, but does provide bonus damage (thanks Tyler).
- Correct the incorrect damage formula of sling bullets in the items compendium.
- Apply the correct amount of damage bonus to enchanted versions (+1/+2/+3) of ammunition (arrows, bolts, bullets).
- When performing a dnd5e compendium migration, automatically unlock any compendium packs that are currently locked before triggering a migration for them.
- Rolling a natural 20 on the second d20 in a 2d20kh advantage roll does not properly highlight the resulting chat roll as a critical success.
- Ensure that game system migration does not fail unrecoverably when migrating a world or compendium pack where portions of the migration fails.
- Allow decimal values to the nearest 0.1 to be used when configuring speed values for compatibility with the metric measurement system.
- Reverting a Wild Shape transformation failed if there was no active Scene due to an incorrect assumption that the canvas is available.
- Exclude flags and bonuses added by Active Effects from the configuration of the "Special Traits" app on the actor sheet. Diff changes to the special traits app against the underlying base data for the Actor rather than the derived data.
- Only expand/collapse item descriptions for character sheet items which are rollable (i.e. items) and not for Active Effects at this time.
- Fix an issue with incorrect data paths when updating an owned item of the class type (thanks Giddy)