github foundryvtt/dnd5e release-0.9.4

3 years ago

Version 0.9.4 is a major update for the D&D5E system.

Compatibility: The version 0.94 release for the D&D5e system supports dual compatibility for Foundry Virtual Tabletop versions 0.6.5 (release) and 0.7.0 (alpha).

Installation: To manually install the 0.94 release, please use the following manifest URL: https://gitlab.com/foundrynet/dnd5e/raw/release-0.9.4/system.json

New Features

  • Add support for the vehicle Actor type which is used for ships and other vehicle types to support basic vehicle mechanics.
  • Added support for automatic addition of magical ammunition bonuses in ranged weapon attack and damage rolls.
  • Display a quantity (0) indicator for item stacks which have zero quantity of the item.
  • Add a tag to display the required material components used when casting a spell to the summary dropdown and to the resulting chat card.
  • Change the default spell scaling mode for newly created spells to "None" rather than "Cantrip".
  • Display a more informative error message if 5e system d20 rolls or damage rolls failed to evaluate due to invalid data.
  • Improve the resource consumption logic to allow for the possibility of abilities with a negative value of resource consumption (i.e. restoring uses).
  • Prevent casting a spell (with a visible error) if requesting to cast a spell for a level for which no spell slots are available when "Consume Spell Slot" is checked.
  • Render item portrait artwork on the item sheet in contain mode, rather than cover to always show the full item.
  • Convert usages of the old Nodesto Caps Condensed font to the newly licensed and included Modesto font.

Bug Fixes

  • Correct a UI bug which occured when editing the maximum spell slots for a spell level to a triple-digit number.
  • Fixed a bug where numeric fields no longer accept relative (i.e. +3, -3) modifiers.
  • Polymorphing a character while retaining class levels and spells failed to properly retain current and maximum spell slots, which is now corrected.
  • Correct an issue with configurable trait dialogs not being saved due to missing data entries in the HTML structure.
  • Fix CSS rules for "limited" visibility sheets and biographies to have a more readable layout.

Compendium Improvements

  • Correct several incorrect item names in the Items compendium pack.
  • Correct inaccuracy of the Unarmored Defense (Monk) ability.

Localization Improvements

  • Add localization support for many item roll and consumable usage strings which were missing translations.
  • Change references to "Health" to reference "Hit Points" for consistency with published sources.

Community Contributions

I offer my sincere thanks to the following individuals who contributed substantial portions of work as part of the D&D5E 0.92 release. I am extremely excited that many of these individuals have made their first contributions (names in bold) to the 5e system with this update.

  • DMMeYourWaifu (fyorl) for the vehicle actor type and character sheet.
  • Cauã for contributions towards ammunition automation.
  • RedReign for spell material components.
  • Shreedhar H for improvements to the configurability of dice roll calls.
  • Giddy for CSS improvements
  • M.C. for fixing a bug with incorrect listeners in the Short Rest Dialog
  • Cole for allowing passing custom roll parts to skill checks, ability checks, and saving throws.

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