github foundryvtt/dnd5e release-0.7.1

3 years ago

D&D5e System Release v0.71

Note now that the D&D5E system is no longer automatically bundled with the core VTT software, you must manually update the D&D5E system from the setup panel as you do with other modules and systems.

  • Introduce a dialog displayed when casting a prepared spell which consumes a spell slot that prompts the user to select the spell level at which they wish to cast the spell. The available choices are all levels greater than or equal to the normal level of the spell for which the character has at least one maximum spell slot. You are only able to select a level at which to cast where you have one or more spell slots remaining to spend. When the chosen spell level is confirmed, the spell slots counter for the chosen spell level will be automatically deducted. A checkbox allows you to bypass this requirement and cast the spell without actually consuming the spell slot. When casting a spell from the character sheet, SHIFT+Click will bypass the level selection dialog and skip directly to casting the spell at it's minimum allowable level. Please note that damage scaling from upcasting spells is not yet automated as part of this enhancement - this is a phase one which implements the spell level selection and automated consumption of spell slots. Applying damage scaling formula automatically for upcast spells will be included in the next 5e update.
  • The Saving Throw button displayed in chat item cards enables all players (both the original user of the item as well as other players) to quickly make saving throws as necessary. A saving throw of the appropriate type will rolled for your currently controlled Token. SHIFT+Click on the Saving Throw button will bypass the dialog for choosing advantage/disadvantage or applying additional modifiers.
  • Improved automatic migration functions for pre-0.4.x worlds in several ways.
    • Added more explicit migration support for Scenes and Scene-type world compendium packs to handle Tokens in those scenes which have actorData overrides applied that also need to be migrated.
    • Fixed a temporary problem immediately after migration where some data in the currently viewed Scene would still appear incorrect, even though the underlying data had correctly migrated.
    • Fixed an issue with armor type migration which should now properly persist the armor type of Equipment items if they were labeled in a way that matches the config enum.
    • Improve handling of deprecation migration for unused fields to ensure those fields were not explicitly updated by some prior migration.
    • Improve the logic for weapon item migrations to avoid exiting early if weapon property flags were not set, which resulted in bypassing other migrations which still should have occured.
    • Fixed migration issues for Tokens in Scenes which point to an Actor ID which does not exist.
  • Restored the correct healing formulae for healing potions in the Items SRD compendium pack.
  • Improve the automatic sizing of item sheet dimensions. The size of the Descriptions tab will remain the same, but the Details tab will be more adaptively sized up to a maximum allowable height, beyond which scrolling is required.
  • Compress the sizing and dimensions of the character and NPC sheets slightly to better accomodate small viewport devices (specifically 768px height). The new character sheet clocks in at 732px height down from 780px previously.
  • Fix several character sheet bugs introduced with the 0.4.0 update including:
    • Inventory item weights only showed the weight for a single item, rather than the weight of the full stack in cases where quantity > 1.
    • Removed starting/default values for character race and alignment, these fields will now simply begin as blank.
    • Removed the incorrect +2 initiative modifier which newly created Actors were automatically starting with.
    • Removed the "rollable" tag from the Health attribute on Player Character sheets which incorrectly indicated that it could be clicked upon.
    • Fixed the ability to expand and display in chat player class levels from the Features tab.
    • Fixed the labels for skill and ability check dialogs which previously were pulling undefined strings.
    • Corrected the behavior of the currency converter button which now works as intended.
    • Display zero charges when an item with a maximum number of charges has none remaining as was intended. Previously empty items were incorrectly not showing charges at all.
  • You may now copy text from an item card displayed to chat by the 5e system. Previously this text was not selectable.

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