github foundryvtt/crucible release-0.9.3
Crucible 0.9.3

4 hours ago

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Crucible Version 0.9.3 - V14 Alpha 4

Hello friends, and welcome to Crucible 0.9.3! This is a medium-sized release that adds a mixture of exciting new features and important bug fixes to facilitate ongoing playtests. Thank you all for your continued support, feedback, and bug reports - they help make every Crucible release better!

Contributors

Many thanks to the following contributors who added features or improvements as part of this release!

Highlights

  • Improved group skill checks with rules for collective success or failure
  • Thermal Vision and Creature Sense detection modes
  • Improve group Rest dialog UX
  • A new @Scroll[] enricher for creating spell scrolls on the fly
  • High priority bug fixes

New Features

Exploration Gameplay

  • Implemented display of Group Skill Check aggregate results and corresponding rules for determining the collective success or failure of a group skill check.
  • Placed the group Rest workflow behind a custom dialog that allows the GM to confirm which party members are resting (all by default) and the duration of the rest (default 10h). #994
  • Improved the ergonomics of skill checks and hazards when a party token is controlled. When a party token is selected, it is now used as the target for checks instead of the party
    group actor itself. #1023
  • Created a Crucible Hazard region behavior that implements the effects of a Hazard via a Scene Region. #1006
  • Added an automated Detection Mode used to detect creatures of a specific type (as with Gesture: Sense). #1002

Game Content

  • Added a @Scroll[component1 component2 component3] enricher that allows dynamically composing a Scroll for distribution via Journal text. #1000
  • Added a "Limitless" status (alongside Invulnerable and Resolute) for system testing, which causes actions to not consume any Action/Focus/Heroism cost. #1018
  • Included the full set of Item Properties as header tags when viewing a physical item, with discoverable tooltips to learn their behaviors. #999
  • Added an Adversary Equipment compendium pack, collecting existing one-off adversary equipment into a centralized pack (not yet populated with content). #1005

API Changes

  • Refactored CrucibleScene#_preUpdate to instead focus on CrucibleScene.fromImport, specifically limiting scope to JSON import operations. #1017
  • Added a crucible.preGroupRest hook which allows interrupting, modifying, or cancelling a rest.
  • Actor sheet sidebars (favorites) now re-render when an action is used, confirmed, reversed, or its chat message is deleted. #1019

Documentation

  • Corrected outdated information about level-up rules and talent progression in the Character Creation rules. #998
  • Improved the clarity of rules text around Skill Checks, including expanded rules for Passive Checks and Group Skill Checks. #1010
  • Adjusted the Life and Soul rune descriptions to avoid confusion regarding damage versus healing. #989

Balance Changes

  • Added the missing performance skill to Horrific Critical.
  • Rebalanced Twinned Shot to be a non-Difficult focus spender, differentiating it more clearly from Quick Draw. #1011
  • Swapped Deep Behemoth from a talent to an archetype. #985

Localization

  • Updated Polish localization with new translation strings.

Bug Fixes

  • Fixed Counterspell not working out of combat and not conditionally showing in favorites based on the last action. #1020
  • Fixed healing and rallying tags in hazard enrichers incorrectly dealing damage instead of providing restoration. #914
  • Fixed a bug with incorrect application of prepareToken actor hooks for group actors. #992
  • Fixed a non-GM attempting to finalize character creation throwing an error and blocking the update. #990
  • Fixed a bug with ray template construction in the ActionUseDialog. #988
  • Fixed a bug which prevented weapon attacks from using an explicit override damage type configured via action tags. #987
  • Fixed initial actor creation not setting prototype token width, height, and depth (which are now only assigned on concrete updates). #995
  • Renamed Movement to Traits in character creation and placed the section before ability scores. #996
  • Improved feedback when invalid values are entered in scaling fields on Taxonomy and Archetype sheets, including resistance/immunity persistence on save. #986
  • Improved handling of microgrid identification, providing an informative warning if the Scene is not microgrid-compatible and requiring scene dimensions to be a multiple of 5. #1007
  • Fixed hint paragraphs being misaligned in Firefox inside flex column fieldsets. #997
  • Added localization support for composed item names (replacing the hardcoded "prefix1 ... itemName of suffix1 ..." format). #981
  • Removed unnecessary clamping rules from StandardCheck##configureData.
  • Removed a redundant unique tag in physical item handling.
  • Ensured that lazy-cloned actions have a clone of action usage data, rather than sharing references.

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