Crucible Version 0.8.6 - "V13 Beta 15"
Welcome to version 0.8.6 of the Crucible system - ongoing development towards the eventual goal of "playable beta". This release specifically supports the Ember Beta release version 0.4.3.
Contributors
Many thanks to the following contributors who added features or improvements as part of this release!
Highlights
- All detail items (ancestry, background, taxonomy, archetype) that can apply to actors can now have level thresholds assigned to talents it grants to provide a level-dependent talent progression path
- Improvements to natural armor and weapons for adversaries
- Wide range of bug fixes
New Features
- Allow for a mechanism to define invalid targets (shown in the action use header) for specific actions #476
- Allow Actor Detail Items (Ancestry, Archetype, Background, Taxonomy) to specify talents by level, such that Actors can gain/lose talents according to their level/threat #541
- Only count talents towards the maximum number allowed for a hero to own if those talents belong to one of the compendium packs registered to the talent tree. #556
API Changes
- Prepare Iconic Spells after equipped items rather than before so that equipment can modify iconic spell availability #554
- Reorganize resource preparation to allow active effects to modify resources and improve the
prepareResourceshook #585 - Improve the way that harmless actions are exempted from action reporting.
Content Updates
- Eliminate the
organicproperty of armor in favor ofnaturalwhich can be shared by both weapons and armor equipment. #561 - Common/Dress/Weather clothing are now treated as a clothing accessory.
- Blast flasks now properly report the amount of damage dealt
- Corrected the amount of damage over time dealt by Alchemists Fire.
Talent Changes
- Reduce the potency of the adversary
Amorphoustalent to only increase dodge by half-Toughness instead of full Toughness #579
Bug Fixes
- Banes and boons added to hazard checks (via the ui prompt) do not apply #587
- Correct some playtest Actor configuration issues #586
- Spellcraft inflections incorrectly fail to modify heroism or hands cost for the spell. #552
- Preconfigured
effect.changesin aCrucibleActionare incorrectly omitted from the prepared action outcomes. #551 - Correct the application of boons from Inspire Heroism
- Allow more fine-grained choice of the angle for a Fan gesture.
- Correct the distance pushed by the Push inflection.
- Correct issues with the automation of Feinting Strike.
- Correct application of boons from Vow of Animus.
- Apply the correct actor size as the width of the Step gesture.
