Crucible Version 0.8.4 - "V13 Beta 14"
Welcome to version 0.8.4 of the Crucible system - ongoing development towards the eventual goal of "playable beta". This release specifically supports the Ember Beta release version 0.4.2 and upcoming version 0.4.3. This release adds a bunch of content changes as well as some improvements to UI/UX of existing sheets.
Contributors
Many thanks to the following contributors who added features or improvements as part of this release!
Highlights
- Overhauled weapon training talents
- Six new or improved heroism spender talents
- Character sheet editing improvements
- Numerous bugfixes
New Features
- Add missing game-icons.net attribution #497
- Allow clicking on an Actor's Size on the character sheet in order to edit
system.movement.sizeBonusvia a simple dialog #469 - Allow clicking on an Actor's Stride on the character sheet in order to edit
system.movement.strideBonusvia a simple dialog #470 - Display the scaled price of a physical item in the header of the item sheet #509
- Add "Create Effect" button on the active effects tab of the actor sheet similar to the "Create Item" button on the equipment tab. #511
- Support clicking on pips on the actor sheet to adjust resource values to the indexed number of the clicked-on pip as an alternative to typing in a number. #512
- Allow clicking on an Actor's Engagement on the character sheet in order to edit
system.movement.engagementBonusvia a simple dialog #547
API Changes
- Remove action tags for resources other than
healthandmoralesince those tags cannot function properly without hook automation #450 - Improve the
<crucible-currency>element to have a better-flowing presentation forreadonlydisplay #549
Content Updates
Weapon Training
- Heavy Weapon Training now provides the Heavy Strike action, which is removed as a standalone talent.
- Unarmed Combat Training now provides the Grapple action, and the Wrestler talent is removed.
- Shield Combat Training now provides the Shield Bash action, which is removed as a standalone talent.
- Natural Weapon Training now provides a new action, Wild Strike.
- Light Weapon Training now provides the Lunge action, which is removed as a standalone talent.
- Mechanical Weapon Training now provides the Rapid Reload action which is removed as a standalone talent.
- Projectile Weapon Training now provides the new Quick Draw action.
- Talisman Weapon Training now provides the Refocus action which is no longer available by default to anyone wielding a Talisman.
New Talents
- Added Last Stand as a Toughness-based Heroism spender
- Added Unshakeable Poise as a Wisdom-based Heroism spender
- Added Decisive Action as an Intellect-based Heroism spender
- Added Slipstep as a Dexterity-based Heroism spender
- Added Adrenaline Surge as a Strength-based Heroism spender
- Added the Sorcerer signature talent
- Added the Inflection: Elude metamagic talent
Talent Changes
- Smithing Novice moved from
str0btostr0a - Armored Efficiency moved from
str0atostr0b - Shield Combat Training moved from
tou0btotou0a - True Grit moved from
tou0atotou0b - Reworked Rallying Cry as a more effective Heroism spender
- The Bard signature talent changes from Presence+Intellect to Presence+Dexterity
Localization Improvements
- Further standardize localization key conventions with
ALL_CAPSused for localization namespaces andCamelCaseused for localization string values #518 - Talents sheet localization #499
- Actions sheet localization #500
- Ancestries sheet localization #501
- HUD localization #502
- Character sheet localization #504
- Talent tree localization #505
Bug Fixes
- Fix an assortment of talent configuration and automation issues #521
- Correct some taxonomy talent errors for summoned elementals. #503
- Cast Spell action does not open the action dialog #495
- Correct tables reporting skill bonus progression for training talents. #507
- Improve the formatting of Spellcraft rules page with talent embeds instead of just lists. #508
- Fix action configuration issues with the abyssal Harbinger actors in the Ring of Valor playtest. #510
- Correct some issues with window size and vertical scrolling on different sized monitors. #515
- Resolve some issues with Protective Mirage automation flow #524
- Resolve some minor rules text typos and errata #525
- Talent points UI overflows the appV2 sheet options context menu #526
- Placing a template too fast (while the action use dialog is still transitioning to minimized) can get the dialog stuck #527
- Improve the ergonomics of interaction with hazard enrichers and fix some UX problems with selected tokens #528
- Remove duplicative prybar item from equipment compendium #529
