Crucible Version 0.8.0 - "V13 Beta 10"
Version 0.8.0 is the beginning of a new era of Crucible generation that focuses on bringing the system further towards what would be considered a "playable beta". There is still a lot of work to do, but the 0.8.x generation of Crucible development will bring some big changes to the polish and completeness of the game system.
Contributors
Many thanks to the following contributors who added features or improvements as part of this release!
Highlights
- Redesigned talent tree UI
- Known languages
- New equipment items
New Features
- Launch an overhauled visual experience of the Crucible Talent Tree featuring a beautiful new UI design with accompanying UX changes #350 Add data model and actor sheet tracking of known languages with an underlying CONFIG structure for available language choices #289
- Generalize the
receiveWeaponAttackactor hook as thereceiveAttackhook which is called for all of weapon, spell, or skill attacks. #344
Content Updates
- Add several new weapon types: pickaxe, chain hook, and mace. #342
- Add "Acrid Phial" as a bomb-type consumable inflicting the corroding condition. #343
- Develop the
Frost Elementaltaxonomy with further specific talents includingCold Absorption#346 - Implement several elemental archetypes used for Motes, Sprites, and greater varieties of elementals #347
- Add core consumable items for poison and antitoxin #349
- Update pregen characters to ensure that they have spent all their talent points on valid talent configurations #351
- Add Iconic Spells "Engulfing Darkness" and "Beacon of Dawn" which deal with magical darkness and light mechanics. #352
Bug Fixes
- Using Character Creator as GM presents an error when done. #341
