Crucible Version 0.7.9 - "V13 Beta 9"
Version 0.7.9
adds some new features and a number of bug fixes for more urgent issues that affect currently playtesting. It will be compatible with the upcoming Ember patch version 0.3.2
.
Contributors
Many thanks to the following contributors who added features or improvements as part of this release!
Highlights
- Animated hitboxes
- Preliminary resting rules and actions
- Crafting schematics
- Currency tracking and awards
- Spoken languages and language checks
- Preliminary encumbrance for carried equipment
New Features
- Add animated target hitboxes into the crucible subgrid for visible enemies #99
- Implement initial resting rules for Wounds and Madness recovery. #234
- Implement the
schematic
type item which provides the foundational recipes for Crucible's forthcoming crafting system. #339 - Add a UI element and workflow to facilitate group rest and recovery on the Group Actor Sheet. #285
- Re-implement support for queried skill checks using the new
DialogV2#query
framework #96 - Allow Archetypes to provide initial equipment #199
- Add statuses of effects including tooltips to tags on actor sheet (effects tab) #282
- Add a place on the actor sheet to track an amount of owned currency #288
- Add an
[[/award]]
enricher that is cross-compatible with the D&D5E system syntax that can be used to grant currency or milestone points from within journal text content #291 - Enable the
CrucibleBackground
item to impartlanguages
on characters with that background. #299 - Add a passive language check enricher that displays in a tooltip which party members know a certain language #290
- Implement data storage for a raw amount of setting-agnostic currency that is converted to an from a set of configured
CURRENCY_DENOMINATIONS
which provides a setting-specific implementation #303 - Implement a
HTMLCrucibleCurrencyElement
subclass ofAbstractFormInputElement
that enables specifying an amount of currency using the configuration ofCURRENCY_DENOMINATIONS
. #304 - Display item price and scaled prices using the new
<crucible-currency>
custom element #305 - Add a place on the actor sheet to report the knowledge areas that a character has #301
- Implement a new
receiveWeaponAttack
actor hook which allows a target to respond to a weapon attack being rolled against them by adjusting the result of that roll. #309 - Add an enricher that provides a passive check for whether anyone in the party knows a specific Talent. #310
- Add an interface for assigning the primary protagonist party as a world setting. #323
- Add crucible tooltip for active effects #327
- Crucible tooltip for weapons #332
- Implement preliminary rules for weight-based inventory encumbrance #335
- Add
CrucibleActionOutcome#metadata
and use it to resolve issue with theDelay
action persisting the target initiative value #293 - Add a basic implementation for the Sleep condition which is removed when taking health damage. #312
Bug Fixes
- GM can not open new characters after user finished hero creation #325
- Talent tree tooltips appear when hovering on top of an application in front of the tree #313
- 1-Handed weapons only have range of 1 feet and cannot attack from further than that #320
- Malformed i18n.format on actor sheet for accessories and consumables #318
- Satisfy the requirements of the
ranged
ormelee
tag if the character has an offhand weapon that satisfies the tag regardless of the type of their mainhand weapon #297 - Dice Mechanics Journal has a dead link to conditions #281
- Training talents do not correctly require that you satisfy the prerequisite prior level of training #64
- Correct various talents with incorrect or outdated information #287
Content
- Add scaling magic item accessories for "Nimbleness", "Tenacity", and "Determination". #334
- Add some new Archetypes for quickly creating humanoid NPCs #295
- Add a pair of language and communication related talents