github foundryvtt/crucible release-0.7.9
Crucible 0.7.9

18 hours ago

Crucible Version 0.7.9 - "V13 Beta 9"

Version 0.7.9 adds some new features and a number of bug fixes for more urgent issues that affect currently playtesting. It will be compatible with the upcoming Ember patch version 0.3.2.

Contributors

Many thanks to the following contributors who added features or improvements as part of this release!

Highlights

  • Animated hitboxes
  • Preliminary resting rules and actions
  • Crafting schematics
  • Currency tracking and awards
  • Spoken languages and language checks
  • Preliminary encumbrance for carried equipment

New Features

  • Add animated target hitboxes into the crucible subgrid for visible enemies #99
  • Implement initial resting rules for Wounds and Madness recovery. #234
  • Implement the schematic type item which provides the foundational recipes for Crucible's forthcoming crafting system. #339
  • Add a UI element and workflow to facilitate group rest and recovery on the Group Actor Sheet. #285
  • Re-implement support for queried skill checks using the new DialogV2#query framework #96
  • Allow Archetypes to provide initial equipment #199
  • Add statuses of effects including tooltips to tags on actor sheet (effects tab) #282
  • Add a place on the actor sheet to track an amount of owned currency #288
  • Add an [[/award]] enricher that is cross-compatible with the D&D5E system syntax that can be used to grant currency or milestone points from within journal text content #291
  • Enable the CrucibleBackground item to impart languages on characters with that background. #299
  • Add a passive language check enricher that displays in a tooltip which party members know a certain language #290
  • Implement data storage for a raw amount of setting-agnostic currency that is converted to an from a set of configured CURRENCY_DENOMINATIONS which provides a setting-specific implementation #303
  • Implement a HTMLCrucibleCurrencyElement subclass of AbstractFormInputElement that enables specifying an amount of currency using the configuration of CURRENCY_DENOMINATIONS. #304
  • Display item price and scaled prices using the new <crucible-currency> custom element #305
  • Add a place on the actor sheet to report the knowledge areas that a character has #301
  • Implement a new receiveWeaponAttack actor hook which allows a target to respond to a weapon attack being rolled against them by adjusting the result of that roll. #309
  • Add an enricher that provides a passive check for whether anyone in the party knows a specific Talent. #310
  • Add an interface for assigning the primary protagonist party as a world setting. #323
  • Add crucible tooltip for active effects #327
  • Crucible tooltip for weapons #332
  • Implement preliminary rules for weight-based inventory encumbrance #335
  • Add CrucibleActionOutcome#metadata and use it to resolve issue with the Delay action persisting the target initiative value #293
  • Add a basic implementation for the Sleep condition which is removed when taking health damage. #312

Bug Fixes

  • GM can not open new characters after user finished hero creation #325
  • Talent tree tooltips appear when hovering on top of an application in front of the tree #313
  • 1-Handed weapons only have range of 1 feet and cannot attack from further than that #320
  • Malformed i18n.format on actor sheet for accessories and consumables #318
  • Satisfy the requirements of the ranged or melee tag if the character has an offhand weapon that satisfies the tag regardless of the type of their mainhand weapon #297
  • Dice Mechanics Journal has a dead link to conditions #281
  • Training talents do not correctly require that you satisfy the prerequisite prior level of training #64
  • Correct various talents with incorrect or outdated information #287

Content

  • Add scaling magic item accessories for "Nimbleness", "Tenacity", and "Determination". #334
  • Add some new Archetypes for quickly creating humanoid NPCs #295
  • Add a pair of language and communication related talents

Tasks

  • Migrate the existing configured prices of all items in the Equipment compendium to be scaled for the new raw currency units (x100) #306
  • Assign the common language to all of the default system backgrounds #307

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