Crucible Version 0.7.8 - "V13 Beta 8"
Version 0.7.8
adds some new features and a number of bug fixes for more urgent issues that affect currently playtesting. It will be compatible with the upcoming Ember patch version 0.3.0
.
Contributors
The Crucible game system now has a Contribution Policy. Many thanks to the following contributors who added features or improvements as part of this release!
New Features
- Add tooltip cards for Iconic Spells similar to talents/actions. #118
- Allow a Gamemaster user with the "Unconstrained Movement" toggle on to perform a Move action which otherwise cannot be afforded. #238
- Change heroism award to not scale on hero level and reduce the number of actions required per heroism award to 12 times the number of heroes (down from 18). #246
- Either warn or prevent a character from buying a Gesture talent if they don't already know a Rune or from buying an Inflection talent if they don't already know a Rune+Gesture. #247
- Require an Action to be prepared before it can be confirmed. #248
- Eliminate the displayOnSheet action hook in favor of more elegantly repurposing the canUse test #250
- Mark a ChatMessage as confirmed before performing the confirmation workflow instead of after. #251
- Move the identification of target boons and banes earlier in the action life cycle by introducing a new configure step that occurs during action dialog configuration and eliminating Actor#prepareTargetBoons as part of roll methods. #252
- Decrease the rate at which Adversary engagement scales with creature size #253
- Initialize the base and bonus values of each defense type before active effect application so that active effects can add bonuses to different defense channels. #254
- Explicitly incorporate actions with multiple attacks into the action.usage.strikes array, repeating its attack pattern #256
Content Updates
- The Assess Strength and Identify Weakness actions need to automate performing a Skill check of the appropropriate type. #241
- The Impetus talent should grant the Hastened condition instead of having special logic #244
Minor Changes
- Remove all inline usages of the roll action hook in favor of module-defined hooks using the new hook signature. #249
- Update TokenHUD movement actions to use the new core SVG icons instead of old FA icons #257
- Present roll mode selection as a split-button toggle rather than as a select dropdown #271
Bug Fixes
- TextEditor deprecations #273
- Fix usages of
selectOptions
to passvalueAttr
instead of deprecatednameAttr
#269 - Add missing async declaration for ApplicationV2#_onRender that was missed during AppV1 -> V2 refactor #267
- Override the door sound radius which is too small in scenes that use Crucible's microgrid #265
- Correct a typo which prevented weapon attacks from possibly dealing morale damage. #255
- Fix bugs related to Active Effect duration expiration for turn-based effects. Make the system more robust in identifying which effects should expire at the start or end of a combat turn. #245
- Status condition enrichers in chat cards are not visible due to the dark theme of the chat cards and need a different style. #243
- Restore color-coding in chat card metadata for whether an action has been confirmed yet or not. #242
- The Shield Bash action incorrectly contains an action hook which no longer applies. #240
- Changing the Scene while the Talent Tree is displayed breaks talent tree tooltips #239
- The Recover action was incorrectly removing Wounds and Madness instead of only Health and Morale. #237
- Twinned Shot was incorrectly using the "Two-Handed" tag #236
- Actions using the
thrown
tag were not correctly marking the Item as dropped. #235 - CrucibleTalentTreeControls throws AppV1 deprecation #276