github foundryvtt/crucible release-0.7.8
Crucible 0.7.8

latest release: release-0.7.9
2 months ago

Crucible Version 0.7.8 - "V13 Beta 8"

Version 0.7.8 adds some new features and a number of bug fixes for more urgent issues that affect currently playtesting. It will be compatible with the upcoming Ember patch version 0.3.0.

Contributors

The Crucible game system now has a Contribution Policy. Many thanks to the following contributors who added features or improvements as part of this release!

New Features

  • Add tooltip cards for Iconic Spells similar to talents/actions. #118
  • Allow a Gamemaster user with the "Unconstrained Movement" toggle on to perform a Move action which otherwise cannot be afforded. #238
  • Change heroism award to not scale on hero level and reduce the number of actions required per heroism award to 12 times the number of heroes (down from 18). #246
  • Either warn or prevent a character from buying a Gesture talent if they don't already know a Rune or from buying an Inflection talent if they don't already know a Rune+Gesture. #247
  • Require an Action to be prepared before it can be confirmed. #248
  • Eliminate the displayOnSheet action hook in favor of more elegantly repurposing the canUse test #250
  • Mark a ChatMessage as confirmed before performing the confirmation workflow instead of after. #251
  • Move the identification of target boons and banes earlier in the action life cycle by introducing a new configure step that occurs during action dialog configuration and eliminating Actor#prepareTargetBoons as part of roll methods. #252
  • Decrease the rate at which Adversary engagement scales with creature size #253
  • Initialize the base and bonus values of each defense type before active effect application so that active effects can add bonuses to different defense channels. #254
  • Explicitly incorporate actions with multiple attacks into the action.usage.strikes array, repeating its attack pattern #256

Content Updates

  • The Assess Strength and Identify Weakness actions need to automate performing a Skill check of the appropropriate type. #241
  • The Impetus talent should grant the Hastened condition instead of having special logic #244

Minor Changes

  • Remove all inline usages of the roll action hook in favor of module-defined hooks using the new hook signature. #249
  • Update TokenHUD movement actions to use the new core SVG icons instead of old FA icons #257
  • Present roll mode selection as a split-button toggle rather than as a select dropdown #271

Bug Fixes

  • TextEditor deprecations #273
  • Fix usages of selectOptions to pass valueAttr instead of deprecated nameAttr #269
  • Add missing async declaration for ApplicationV2#_onRender that was missed during AppV1 -> V2 refactor #267
  • Override the door sound radius which is too small in scenes that use Crucible's microgrid #265
  • Correct a typo which prevented weapon attacks from possibly dealing morale damage. #255
  • Fix bugs related to Active Effect duration expiration for turn-based effects. Make the system more robust in identifying which effects should expire at the start or end of a combat turn. #245
  • Status condition enrichers in chat cards are not visible due to the dark theme of the chat cards and need a different style. #243
  • Restore color-coding in chat card metadata for whether an action has been confirmed yet or not. #242
  • The Shield Bash action incorrectly contains an action hook which no longer applies. #240
  • Changing the Scene while the Talent Tree is displayed breaks talent tree tooltips #239
  • The Recover action was incorrectly removing Wounds and Madness instead of only Health and Morale. #237
  • Twinned Shot was incorrectly using the "Two-Handed" tag #236
  • Actions using the thrown tag were not correctly marking the Item as dropped. #235
  • CrucibleTalentTreeControls throws AppV1 deprecation #276

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