github foundryvtt/crucible release-0.7.5
Crucible 0.7.5

latest releases: release-0.7.9, release-0.7.8, release-0.7.7...
3 months ago

Crucible Version 0.7.5 - "V13 Beta 5"

Version 0.7.5 adds a large number of new features and fixes with continuing iteration of V13 support and system development. A major theme for this update involves skill checks and combat adjustments.

Major Highlights

  • Significant improvements to the way that move actions are tallied.
  • New useful text enrichers like @Condition[conditionId] or @Spell[spellId] and more.
  • Improvements to the workflow for summoning and support for the new summon action tag that allows more than just Gesture: Create to summon things.
  • New conditions and improvements to damage-over-time calculations.
  • Bag o' bug fixes!

Features

  • Improve the way that Move actions are generated from drag token movement to generate a single combined Move action for all segments of a multi-part move that reflects the total action cost of the entire move.
  • Improve the presentation of token movement waypoint labels to clearly differentiate between marginal action cost and total action cost of a multi-segment move.
  • Dynamically generate Move Action cards to report the movement action (walk, crawl, swim, fly, etc...) used as well as descriptions of their rules.
  • Support an enricher for linking to a specific condition in text like @Condition[disoriented] which displays the rules for that condition as a tooltip when hovered.
  • Add specialized styling support for Journal Entry categories in Crucible journals
  • Remove the Combat -> Conditions page in favor of a separate journal entry with categorized conditions each one per page to support tooltips and embeds.
  • Define formal CONFIG.statusEffects for damage-over-time conditions
  • Add partial automation for the asleep condition
  • Fix a number of bugs related to summoning, and generalize the summoning framework to allow other types of actions to create summons beyond just the Creation gesture in spellcraft.
  • Bypass display of "Accessory" and "Consumable" inventory sections for adversaries which do not use equipment to economize on sheet space.
  • Suppress display of "Unarmored" as featured equipment from adversaries who do not use equipment.
  • Add an action usage tag for Disarm which easily allows configuration of actions which disarm the target on success.
  • Add stable system identifiers to Taxonomies and Archetypes
  • Add new consumable types like Blast Flask or Alchemist's Fire as example bombs
  • Talent Tree Extensions for 0.7.5
  • Add support for an enricher like @Spell[life.influence] that dynamically embeds as Vital Influence with a tooltip explaining the spell.

Bug Fixes

  • Correct adversary auto training rank to progress at 1/6/12/18 instead of 1/7/13/19
  • Fix bugs with the new generic action tag.
  • Fix issues with the mechanical tag which incorrectly reported that actions using it could not be performed even if the actor had a mechanical weapon equipped.
  • Fix bug with player visibility of combat initiative report cards.
  • Correct taxonomies for summoned creation elementals
  • Tooltips can occasionally display "undefined" due to a race condition between tooltip deactivation and activation
  • Improve the way that Move actions are generated when multi-waypoint movement is performed
  • Automation of Gesture: Create is broken due to changes in Action construction
  • Remove the deadly tag from Precision Shot which was incorrectly attached to that action.

Don't miss a new crucible release

NewReleases is sending notifications on new releases.