Crucible Version 0.7.5 - "V13 Beta 5"
Version 0.7.5
adds a large number of new features and fixes with continuing iteration of V13 support and system development. A major theme for this update involves skill checks and combat adjustments.
Major Highlights
- Significant improvements to the way that move actions are tallied.
- New useful text enrichers like
@Condition[conditionId]
or@Spell[spellId]
and more. - Improvements to the workflow for summoning and support for the new
summon
action tag that allows more than just Gesture: Create to summon things. - New conditions and improvements to damage-over-time calculations.
- Bag o' bug fixes!
Features
- Improve the way that Move actions are generated from drag token movement to generate a single combined Move action for all segments of a multi-part move that reflects the total action cost of the entire move.
- Improve the presentation of token movement waypoint labels to clearly differentiate between marginal action cost and total action cost of a multi-segment move.
- Dynamically generate Move Action cards to report the movement action (walk, crawl, swim, fly, etc...) used as well as descriptions of their rules.
- Support an enricher for linking to a specific condition in text like
@Condition[disoriented]
which displays the rules for that condition as a tooltip when hovered. - Add specialized styling support for Journal Entry categories in Crucible journals
- Remove the Combat -> Conditions page in favor of a separate journal entry with categorized conditions each one per page to support tooltips and embeds.
- Define formal
CONFIG.statusEffects
for damage-over-time conditions - Add partial automation for the asleep condition
- Fix a number of bugs related to summoning, and generalize the summoning framework to allow other types of actions to create summons beyond just the Creation gesture in spellcraft.
- Bypass display of "Accessory" and "Consumable" inventory sections for adversaries which do not use equipment to economize on sheet space.
- Suppress display of "Unarmored" as featured equipment from adversaries who do not use equipment.
- Add an action usage tag for
Disarm
which easily allows configuration of actions which disarm the target on success. - Add stable system identifiers to Taxonomies and Archetypes
- Add new consumable types like Blast Flask or Alchemist's Fire as example bombs
- Talent Tree Extensions for 0.7.5
- Add support for an enricher like
@Spell[life.influence]
that dynamically embeds asVital Influence
with a tooltip explaining the spell.
Bug Fixes
- Correct adversary auto training rank to progress at 1/6/12/18 instead of 1/7/13/19
- Fix bugs with the new
generic
action tag. - Fix issues with the
mechanical
tag which incorrectly reported that actions using it could not be performed even if the actor had a mechanical weapon equipped. - Fix bug with player visibility of combat initiative report cards.
- Correct taxonomies for summoned creation elementals
- Tooltips can occasionally display "undefined" due to a race condition between tooltip deactivation and activation
- Improve the way that Move actions are generated when multi-waypoint movement is performed
- Automation of
Gesture: Create
is broken due to changes in Action construction - Remove the
deadly
tag from Precision Shot which was incorrectly attached to that action.