This incremental release for Crucible Playtest One adds an exciting new feature for Action Creation which allows for Talents to have actions configured and edited directly via the UI in a user-friendly manner.
I had intended for this feature to be included as part of Crucible Playtest Two, but development of Playtest Two is taking a while because some of the system changes are significant and I need more time than expected to make sure my ideas are working well. So in the mean-time, I decided to release this feature on its own to make it easy for all of you to create custom Talents!
Software UI/UX
- Improved Talent editing and Action creation experience with new user-friendly applications. When configuring a talent, add, edit, or remove Actions.
- Add support for Equipment Provided Actions which allows weapons or armor to include special Actions which are available to use for any character which has that item equipped.
- For each Action, configure its Usage, Target, active Effects, or action Hooks which allow for custom behaviors.
- Improve the visual presentation of certain form groups using fieldsets.