github foundryvtt/crucible release-0.5.6
Crucible 0.5.6

latest releases: release-0.8.2, release-0.8.1, release-0.8.0...
pre-release2 years ago

Balance Changes

  • Automatic progression of Skill bonus for natural weapons has been adjusted to increase every 4 levels starting at level 3.

Talents

  • Added the new Shield Training talent at node tou0b. You are trained in the techniques of using a shield for defense and attack. All Ranged weapon attacks against you are made with +1 Bane and you gain a +1 Skill bonus to attacks which use your shield.
  • You are no longer (incorrectly) limited in using Shield Bash only once per turn, provided you have sufficient action to use it multiple times. Improve the clarification that Shield Bash must be used immediately following a basic Strike.
  • Improve the description of Ruthless Momentum to make clear that the attack is performed at reduced action cost.
  • Ensure the Seasoned Veteran talent correctly increases Engagement by +1.

Bug Fixes

  • Correct an issue with action auto-confirmation that was preventing the GM from auto-confirming an action once its chat message was created.
  • Automatically grant Ownership permission to users when creating the Actor for a summoned creature.
  • Correct a bug which prevented the last cast spell from being recorded as a shortcut action in some circumstances.
  • Fix a bug with the "identify friend or foe" logic for AOE template spells, ensuring that enemies or allies are targeted depending on whether the rune used applies restoration.
  • Correct a flaw in the logic about which weapons can be equipped in which equipment slots to prevent shield items from being equipped in the "mainhand" slot.
  • The Arcane Archer signature talent can extend the range of Gesture: Arrow is the caster's weapon range exceeds the normal spell range (for example using a Longbow). Otherwise the Arrow gesture does not require a ranged weapon and has a maximum distance of 10.
  • Fix a bug which allowed an invalid tag in an action to break character sheet rendering.
  • Corrected the hint string on the Archetype abilities section to indicate that higher scores advance more frequently and that each score has a maximum possible value of 8.
  • Correct a bug which failed to deactivate template placement right-click events, causing sheets to be auto-maximized when panning the canvas.
  • Correct Lesser Regeneration to only apply if the actor is not Weakened. Correct the text description to reflect this.
  • Correct a bug with Cadence which threw an error due to an invalid weapon reference.
  • Ensure that players with ownership permission over a custom Background or Archetype can add talents to it via drag-and-drop.

UI/UX/Software

  • Improve the Dice So Nice integration to delay action auto-confirmation until after dice roll animation has completed.

Playtest One

  • Added the True Grit talent to both Hammer and Anvil.
  • Remove the exposing tag from Koy Rent's Ferocious Howl ability.
  • The Harbinger of Madness' Devour Thoughts ability now correctly does psychic damage.

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