UI/UX
Improved the game system setting for Action Auto-Confirmation to now support multiple confirmation modes:
- No Auto-Confirmation. All actions must be confirmed manually by pressing the chat card Confirm button or using the Confirm hotkey.
- Self-Target Actions Only. Auto-confirm actions which affect only the acting character like Move or Defend. Require confirmation for actions which affect others.
- Auto-Confirm All Actions. All actions are immediately auto-confirmed. You can manually reverse an action which was applied incorrectly.
Bug Fixes
- Correct a bug with Adversary ability score scaling which caused adversaries to all have 1 additional Ability point than intended. For example a level 1 adversary with balanced scaling would start with 19 ability points total instead of the intended 18.
- Resolve a display issue with non-physical defense tooltips which caused the bonus term to apply indefinitely each time the sheet is re-rendered.
- Correct an issue which caused successful attacks which deal no damage to be animated as a "miss". For example Mark Prey which inflicts a status effect but otherwise is harmless should be animated as an accurate attack.
- Corrected an issue with automation of the Impetus talent to ensure that you gain the additional AP on the first round of combat instead of only increasing your maximum AP.
- Correct the hint text regarding Ability Scores on the Taxonomy sheet.
- Add correct hint text regarding Ability Scores to the Adversary sheet.
Talents
- Correct the description of Sniper Shot. This action has the Deadly tag but not the Difficult tag as the text incorrectly implied.
Weapons
- Bastard Sword now has the Versatile trait.
- Battle Axe now has the Versatile trait.
- Katana now has the Versatile trait.