github foundryvtt/crucible release-0.5.3
Crucible 0.5.3

latest releases: release-0.8.2, release-0.8.1, release-0.8.0...
pre-release2 years ago

UI/UX

Improved the game system setting for Action Auto-Confirmation to now support multiple confirmation modes:

  • No Auto-Confirmation. All actions must be confirmed manually by pressing the chat card Confirm button or using the Confirm hotkey.
  • Self-Target Actions Only. Auto-confirm actions which affect only the acting character like Move or Defend. Require confirmation for actions which affect others.
  • Auto-Confirm All Actions. All actions are immediately auto-confirmed. You can manually reverse an action which was applied incorrectly.

Bug Fixes

  • Correct a bug with Adversary ability score scaling which caused adversaries to all have 1 additional Ability point than intended. For example a level 1 adversary with balanced scaling would start with 19 ability points total instead of the intended 18.
  • Resolve a display issue with non-physical defense tooltips which caused the bonus term to apply indefinitely each time the sheet is re-rendered.
  • Correct an issue which caused successful attacks which deal no damage to be animated as a "miss". For example Mark Prey which inflicts a status effect but otherwise is harmless should be animated as an accurate attack.
  • Corrected an issue with automation of the Impetus talent to ensure that you gain the additional AP on the first round of combat instead of only increasing your maximum AP.
  • Correct the hint text regarding Ability Scores on the Taxonomy sheet.
  • Add correct hint text regarding Ability Scores to the Adversary sheet.

Talents

  • Correct the description of Sniper Shot. This action has the Deadly tag but not the Difficult tag as the text incorrectly implied.

Weapons

  • Bastard Sword now has the Versatile trait.
  • Battle Axe now has the Versatile trait.
  • Katana now has the Versatile trait.

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