Crucible Version 0.11.3 - Version 14 Alpha
Good evening, friends, I'm excited to keep powering forward with significant Crucible system releases. It feels satisfying to see so many things coming together recently. I hope those of you using the system also can appreciate the forward momentum over the past few months.
Warning
As always, be sure to capture a backup of your game world before updating to Crucible system version 0.11.3, in case there are any unexpected errors that need investigation or resolution.
Contributors
Many thanks to the following contributors who added features or improvements as part of this release!
Highlights
- Party Rest : A new specialized workflow for managing party rests where each member of the party can designate a Rest Action that is performed as part of the rest. These rest actions can restore resources or grant other bonuses to the group.
- Torch Rework: Torches are now more powerful. Igniting an unlit torch creates a burning torch in your hand which can be used as both a light source and a weapon. You can throw the torch to deploy the light source as an Ambient Light within the Scene.
- Actor and Token Height: Actors and Tokens now have a Height that is proportional to their base size, defined via a "height ratio" from their Ancestry or Taxonomy.
- Journal Enricher Improvements: More power and flexibility for several text enrichers used in journal text.
- Bug Fixes and Talent Balancing: A variety of bug fixes and talent balance improvements.
New Features
Resting and Parties
- Added a party rest workflow in which each member of the party elects a Rest action, with a designation and confirmation step before the rest is resolved. #1685
- Added a custom chat message type and a consolidated chat card summarizing a party rest. #1685
- Allowed Rest actions to insert rows into the rest summary table. #1685
- Allowed Rest actions to alter the total amount of rest time. #1685
- Prevented Rest actions from being used from the character sheet while a party rest workflow is in progress. #1685
- Added a
partyaction tag which requires membership in the primary party to use an action. #1696 - Added a
partytarget type, used largely for non-combat actions. #1699
Equipment and Lighting
- Reworked torch mechanics. Lighting an Unlit Torch replaces it with a Burning Torch weapon held in an open hand, which provides light and can be used as a weapon. #1565
- Added a Throw Torch action which places the Burning Torch in the scene as a light source, with VFX animation for the throw. #1565 #1670
- Adjusted the Lantern and Torch light presets, which were over-saturated and washed out tokens. #1538
- Weapon-provided actions now strike with their own weapon rather than offering a choice of weapon. #1668
Combat and Actions
- Action reversal is now permanent: once an action is reversed, it can no longer be confirmed again. #1669
- Summoned creatures from the Create or Conjure gesture can no longer have a proficiency in the summoning family of spellcraft that exceeds their summoner's. #1673
- Generalized the Regurgitate action to support various types of swallowing creatures.
- Added a poison sound effect for spellcraft and attack animation. #1665
Tokens and Movement
- Supported defined actor and token heights through a configured height ratio on Taxonomy and Ancestry models. #1662
- Improved the polish of 3D token movement, climbing, and elevation animation.
Enrichers, Journals, and Game Mastering
- Allowed the
@Ruleenricher to append an optional parenthetical inside its tag. #1667 - Allowed the
@Lootenricher to specify a quantity of the item for stackable rewards. #1666 - Improved how the
@Lootenricher decides whether to prefix the item with a quality label. - Supported an override read-aloud in the Actor embed block.
- Supported splitting adversary currency from the character sheet.
- Improved area-schematic encounter spawn integration.
API Changes
- Melee and ranged action tags now validate the weapons an action actually strikes with. A tag is removed during preparation only when an action carries both
meleeandranged, keeping the one its strike weapons satisfy. #1671 - Added a
heightRatiofield to the movement configuration of Taxonomy and Ancestry models. #1662 - Cached the supporting surface for a
CrucibleToken, expired in therefreshPositionhook. #1664 - Changed
CrucibleActor#_getRecoveryDatafrom private to internal. - Improved the way that Toughness and Presence ancestries convert to taxonomy abilities.
Content Updates
- Added the Engineer and Lurker adversary archetypes, the Jellyfish taxonomy, and the Bioluminescent Display, Debilitating Tendrils, Digestive Sacs, and Vine Lash adversary talents.
- Added the Hadrosaur and Mammoth taxonomies.
- Added the Hexing Burst, Noxious Burst, and Noxious Strikes adversary talents.
- Added the Geyser Stone consumable.
- Expanded the progression of the Brigand archetype.
- Upgraded the Fighter, Protector, Skirmisher, and Elemental Visitor archetypes.
- Added height ratios to system-provided taxonomies. #1663
- Re-packed the Ring of Valor playtest adventure and pregenerated heroes with current compendium data.
Rules Corrections
- Corrected the Attack Rolls and Skill Checks rules to agree with Dice Mechanics on the Critical Failure boundary. #1675
- Updated the Masterwork and Legendary item price example to 6,250 and 66,550, stating the affix tiers it assumes. #1675
- Corrected the Ability Scores descriptions and tooltips: Toughness affects Willpower, and Wisdom affects Fortitude. #1675
- Updated the Threat Categories table to the current adversary Action Points of 4, 6, 8, and 10. #1675
- Corrected the Intimidation skill attack example to deal 13 Void damage. #1675
- Amended the Disengagement example to five Goblins with no supporting ally, and documented the Fully Engaged restriction on Reactive Strike. #1675
- Resolved the Exposure rules in favor of hourly checks. #1675
Balance Changes
- Adjusted the action economy of the Conjure gesture, which now requires maintenance. #1672
- Expanded and rebalanced the Bard archetype. #1674
Bug Fixes
- Fixed melee actions that force their strike weapons, such as Whirlwind, Flurry, and Heavy Strike, which could be used with ranged weapons. Ranged actions are likewise restricted to ranged weapons. #1671
- Fixed actors with more than one equipped armor being treated as unarmored, and removed the duplicate armor from the Earth Sprite and Earth Visitor. #1686
- Fixed Absorption talents fully healing creatures that are immune to the absorbed damage type. #1687
- Fixed spell hands from Versatile talismans using the base category instead of the active grip, which also affected Channeled Resonance. #1688
- Fixed Gesture: Aspect effects of different damage types stacking instead of replacing each other. #1689
- Fixed the Sorcerer damage bonus applying to every spell rather than only spells cast with an Inflection. #1690
- Fixed Runewarden adding resistance once per rune instead of once per damage type. #1691
- Fixed Strike First granting its boon against allies. #1692
- Fixed Berserker Rage not ending when combat concludes. #1693
- Fixed Diversionist's Distract rolling against passive Deception instead of Willpower. #1694
- Fixed eight damaging talent actions not being classified as attacks: Stunning Strike, Sundering Strike, Zealous Smite, Flurry, Double Punch, Counter Riposte, Vampiric Bite, and Salvo. Salvo, Vampiric Bite, and Double Punch now use their weapon's range. #1695
- Fixed Camaraderie rolling against yourself. #1697
- Fixed natural weapons displaying the
naturaltag twice when equipped. #1682 - Fixed text wrapping of long character names on the group skill check chat card. #1677
- Fixed overlapping text in the check hover window when a signature name is too long to fit inline with the level. #1647
- Hid the Visualize Flanking scene control button in scenes that do not use the microgrid. #1676
