Crucible Version 0.11.1 - Version 14 Alpha
Good evening Crucible friends, I have to keep this preamble brief because it's quite late, but I really wanted to get this update out today, so welcome to Crucible 0.11.1 a significant update on top of 0.11.0 that expands upon and extends those changes.
Warning
As always, be sure to capture a backup of your game world before updating to Crucible system version 0.11.1, in case there are any unexpected errors that need investigation or resolution.
Contributors
Many thanks to the following contributors who added features or improvements as part of this release!
Highlights
- Ancestry Heroism Talents: Every system-provided Ancestry now has a unique Heroism spender talent. The ancestries have been renamed to nouns (Dwarf, Elf, and so on), and their origin talents gain Darkvision and Thermal Vision where appropriate.
- Rules Tooltips (Almost) Everywhere: Item properties, weapon and armor categories, damage types, resources, skills, dice, and movement can all be enriched as Rules with rich hover tooltips, applied throughout the descriptions of compendium content.
- Interact Action: Opening or closing a door during combat now uses a generic Interact action which costs 1 Action.
- Movement Automation: Bull Rush, Tumble Through, and Vaulting Sweep now use the movement target type for fuller automation, and placed Regions find the elevation of the Surface which supports them.
- Armored Combat Rebalance: Each rank of the Armored Combat proficiency now improves Physical Defense by 1 while wearing armor, lowering its Scaling Threshold to improve your Dodge, or adding Armor if your Dexterity is still below it.
- Weapon Property Rebalance: The Reach property returns, thrown weapons (including daggers) now have a 30 foot range
New Features
Combat and Actions
- Added a generic Interact action which costs 1 Action in combat, used automatically when a player opens or closes a door during combat. #861
- Implemented automation for Overwatch Covering Fire to interrupt spells on a critical success, and clarified the Overwatch description. #1597 #1283
- Improved Bull Rush and Tumble Through to use the movement target type for more complete automation. #1573
- Improved the Acrobat signature and the Vaulting Sweep action, which now use the movement target type with a "jump" movement action and a terminal attack. #1574
- Allowed spell attacks to benefit from the Deadly tag, and clarified the Deadly rules text and tooltip as an increase to the overflow damage multiplier. #1567 #1290
- Automated the
noisyarmor property as +2 Banes to Stealth skill checks and to actions which carry thestealthtag. #1602 - Reported Morale or Health damage against a target which has no pool of that resource as fully resisted, in the same way as damage immunity. #1417
- Hardened the classification of attacks as melee or ranged, and removed forced melee tags from certain natural ranged attacks.
- Identified the elevation of a placed Region from the Surface which would support its base, automatically selecting that elevation and its corresponding targets during region placement. #1585
- Added UX for configuring the targets of an Action's region behavior. #1541
- Implemented several actions which make use of the Crucible Action region behavior, including the Steel Jaw Trap, Lifebloom, and Healer. #1188
Spellcraft and VFX
- Added the Blightcaller (
wis4c) and Tormentor (pre4d) talents, which turn spells composed with the Rune of Life or the Rune of Soul into damaging spells of blight or torment, dealing Poison damage to Health or Psychic damage to Morale. #1611 - Added poison spell animations for harmful Life rune spells, using recolored particle variants of the Life rune. #1604
- Added magical projectile animations for ranged strikes which deal cold, corruption, electricity, fire, or poison damage, built from the same components as spell VFX.
Ancestries and Characters
- Designed a unique Heroism spender talent for each of the system-provided Ancestries. #1548
- Renamed the system-provided ancestries to nouns rather than adjectives (for example Dwarven to Dwarf, Elvish to Elf), and renamed each ancestry's granted talent to use a Lineage suffix.
- Added Darkvision and Thermal Vision passives to ancestry origin talents.
- Allowed a user-chosen talent substitution when an Ancestry and a Background both grant the same talent. #1566
- Restricted affixes so that only the best (or worst cursed) affix of a given type applies. #1400
- Removed the incorrect clamp on minimum ability bonus, allowing ability score penalties. #1609
Interface and Rules
- Added Rule enriched tooltips for weapon, armor, consumable, and accessory properties. #1601
- Added Rule tooltips for weapon and armor categories, displayed on the category tag of those items, which surfaces the scaling ability of each weapon category. #1139
- Allowed a rule to be registered as an alias of some other rule, for example
@Rule[weapon.unique]is an alias of@Rule[item.unique]. #1603 - Added Rule enrichers for dice and movement rules. #1581
- Added Rule enrichers for resources and skills, and descriptions for every damage type which can be enriched as Rules.
- Applied the new Rule enrichers throughout the descriptions of compendium content.
- Added a Damage tab to the Active Effect sheet.
- Refined the styles of Crucible enriched elements to work well in both light and dark themes.
- Reported only the effective amount of resistance and vulnerability in the chat card, rather than the uncapped total. #1606 #1307
- Clarified the description of actions which attack against a passive skill value. #1286
- Sorted damage types alphabetically in selection inputs. #1577
- Added Trade check CSS colors. #1553
API Changes
- Implemented
crucible.api.methods.createArchetypeFromHero, which builds an adversary Archetype modeled on a Hero actor's ability, training, talent, equipment, and spell choices. Helper methods are now collected undercrucible.api.methods. #1608 - Added a
finalizeAttackactor hook which lets the attacker adjust final bonuses after the defender registers its own special defense modifiers. #1561 - Added a record of free move blockers for an Actor, which talents may add to or waive in the
prepareMovementhook. #1560 - Allowed
action.usage.consumeUsesto customize the number of consumable charges an action requires, defaulting to 1. #1562 - Added an
itemAwareIdgetter to actions to accommodate consumable action ids. #1546 - Added
CrucibleToken#isFullyIlluminated()to track whether a token is exposed to bright light. #1568 - Allowed Active Effects to track dependent
AmbientLightdocuments as they do Tokens and Regions. #1551 - Refined the way that required and preferred weapons are selected for actions. #1556
- Allowed individual weapons to override the scaling of their category as exception cases. #1596
- Enabled an action to proxy its VFX configuration and playback through some other action or composed spell.
- Spell VFX are now keyed by a palette resolved once per configuration, allowing one rune to use different particles and sounds depending on whether it restores or harms. #1604
- Added an optional
spellNameto spellcraft runes, which names the spells composed from a rune independently of the rune's own name. #1611 - Removed the deprecated
flankedActive Effect subtype. - Improved the handling of ArrayField updates in sheets using
ApplicationV2#submit. - Moved crucible development hook registration from
inittosetup. #1598
Content Updates
- Added a new System Effects compendium pack containing Active Effects for every damage over time and healing over time type.
- Created a complete range of one-handed and two-handed talismans for every non-physical damage type. #1572
- Added the Inspection affix, and automated the Smoke Jar and Potion of Gliding.
- Added the Gladiator, Chirurgeon, and Sorcerer adversary archetypes.
- Added Moose-related adversary components and some simplified adversary attack action talents.
- Added Light Hides armor and adjusted Heavy Hides thematically.
- Added a "Dominated" page to the Conditions rules journal. #1534
- Corrected the Common Clothing, Clothing, and Dress Clothing equipment items to preserve a quality axis against a common base. #1586
Balance Changes
- Rebalanced the benefits of the Armored Combat proficiency, which now improves either Dodge or Armor depending on the wearer's Dexterity. #1610
- Reintroduced the Reach weapon property, which adds +2 to weapon range but reduces base damage by 2. #1599
- Improved the range of weapons with the
thrownproperty to 30 feet before other bonuses, including daggers. #1600 #1531 - Rebalanced Arcane Archer. #1596
- Rebalanced the prices of base accessory item types and therefore of minor enchanted items, relative to the character creation gold budget. #1583
- Restricted Brutal Display to only affect creatures which have a non-zero Health pool. #1557
Bug Fixes
- Fixed iconic spells which could not be used, and a warning during composed spell preparation when the last-cast composed spell had an inflection. #1540
- Fixed an error when creating a "Crucible Action" region behavior directly rather than via an Action. #1544
- Fixed an error when ending or leaving combat if an Actor has no
flags.crucible. #1536 - Set the missing escape DCs for Ensnare, Grapple, and Pinning Shot. #1532
- Fixed Vow of Animus creating multiple effects.
- Restricted a negative Armor bonus so that it can reduce Armor no lower than zero.
- Fixed an error preparing actions whose attack classification ran before the action was fully constructed.
- Corrected the region elevation midpoint of the Smoke Jar.
- Corrected the style layout of the Active Effect sheet.
- Added missing Blood Sense localization.
