This release contains no game assets. Requires a GAFE01 Rev 0 (USA) disc image (RVZ/ISO/GCM/CISO).
We are happy to finally announce the 1.0 version of Nookery, or ACGC-PC-Port as it used to be known. Our supported platforms and features grew considerably, so it's no longer just a PC port!
We have moved to Aurora as our backend instead of the previous custom one to be able to support more platforms and a better feature set. Legacy backend can still be found under legacy-v0.9.3 branch.
Thanks to everyone who helped along the way to make the port what it is today. I never imagined it would reach this state when I started this port.
New Platforms
- Native 64-bit builds for Windows, Linux, macOS, Android and iOS.
- Vulkan, D3D12, D3D11 and Metal renderers.
New
- Full mouse support. Walking and all overlays are supported. Many overlays have rewritten logic for mouse support, so that it feels natural to use.
- Brand new prelaunch menu and UI, with day/night themes.
- Big performance improvements.
- Town picker for Card B. You can add multiple towns to Card B, and select whichever town you want to visit.
- Improved controller support, better rebind menu for buttons.
- Always fast text option.
- Update checker on the prelaunch menu.
- Ability to change where your data is stored through UI.
- Option to move various HUD elements to the edges while using widescreen.
- Touch screen controls for mobile platforms.
- Ability to change the layout of the buttons for touch screen.
- Better widescreen effects.
- Extended date support up to year 3000. AC is supposed to be played over a long period of time. Now you can include your save in your inheritance.
- The forbidden four NES games can now be won from the raffle.
- Added an option to lower the chance of villagers moving out when you visit another town.
- You can now walk through acres with the net ready while borderless acres is on.
- Default window size is picked based on your screen size.
- Less pop-in on widescreen displays.
Bug Fixes
- Fixed an Igloo crash.
- Fixed a possible gyroid crash while closing the item share menu.
- Fixed a possible porter softlock when arriving in new saves.
- Fixed being able to walk into furniture if you are dedicated enough.
- Fixed running on sloped ground at high frame rates.
- Fixed meteors not spawning at very high frame rates.
- Fixed leaves flying away when dropping an item.
- Fixed the recipient page animation getting stuck while writing letters.
- Fixed fog rendering glitches when camera is moved.
- Fixed being able to re-enable borderless acres while traveling to the island.
- Bunch of endianness related save fixes. (Didn't affect port to port saves, could act weird when a save was imported from Dolphin)
Removed
- Model viewer.
- MSAA.
- Desktop OpenGL support.
Notes
- If you are coming from v0.9.x, put this version in a new folder instead of overwriting the old files, then just move your saves over.
- On Android, you might need a different file browser such as Material Files to see Nookery's files.
- If you are using your mouse to play the game, click and hold to walk to pointed direction. When your hands are empty, holding right click will bring up inventory. You can change which tool you are holding with your scroll wheel.
You can use right click to interact with things. - If you are having issues with your controllers, try closing steam.
Getting Started
Windows/macOS: Extract the zip and run Nookery.
Linux: Run the AppImage.
Android: Install the APK.
iOS: See INSTALLING_IOS.md.
Then select your disc image on the prelaunch menu. Optionally grab the texture pack and put it under {your_data_folder}/texture_pack, highly recommended!
Credits
@encounter - For handling much of the Aurora/Borealis migration, general coding help
@Cuyler36 - Decompilation / Coding help
@tomlube - Testing / Coding help
@AloXado320 - Initial mouse draft
@MelonSpeedruns - Scrolling texture in the background
@Olivia!! - Font help
Dusklight - Studied and taken a lot from their implementations
@RainyRam - New logo