github florinp93/hells-gate-recomp v0.8.6-beta

one hour ago

Hell's Gate Recomp — v0.8.6-beta

New

  • Quit to Desktop in the pause menu and the main menu.
  • Better button glyphs for PlayStation and keyboard/mouse, using Kenney's Input Prompts (CC0). The D-pad no longer shows the Xbox 360 icon: PlayStation controllers get the PlayStation D-pad, and keyboard shows your D-pad keys. Shoulder and trigger glyphs now fill their button plates.
  • Ultrawide menus and HUD are no longer stretched (#147). On screens wider than 16:9, the pause and inventory menus and the HUD are drawn in a centred 16:9 area. To get the old stretched look back, use --dante_ui_16_9=false.
  • Texture mods. The game loads replacement textures from mods/<name>/textures. Texture Studio (in tools/texture_studio) exports the game's textures to PNG and builds mods from your edits. See the texture modding guide.

Fixes

  • Pressing Home froze the game (#161). Home, F2 (50x fast-forward), F5, F6, F8–F11 and Insert are developer tools and are now off unless you start with --dev_keys=true.
  • Crash after long sessions or busy scenes (#142). The renderer's per-frame upload space was raised from 64 MB to 256 MB.
  • Crash when a texture or sampler failed to create (#166). The game now falls back to a placeholder instead.
  • Starting dantes_inferno.exe directly ignored the launcher's settings (#165, #132). The launcher was writing a settings file the game couldn't read. Settings now apply however you start the game: Steam, Playnite, Steam Deck, or the exe itself.
  • "Failed to get an adapter supporting Direct3D 12" at startup (#167, #143). If Direct3D 12 isn't available, the game now falls back to Vulkan instead of exiting. You can also force it with --gpu_backend=vulkan, which may help on Apple Silicon (#149).
  • Linux run script: fixed LD_LIBRARY_PATH not being set.

Performance

  • Lower VRAM and CPU use on low-end PCs (#145). Textures unused for about 30 seconds are freed, and everything not in use is freed when video memory runs out. The instant-replay buffer (about 166 MB of VRAM) is now off by default. The game's memory copies and some texture and draw work are faster.

Launcher

  • New --play option. DantesInfernoLauncher.exe --play launches the game straight away without showing the launcher, for Playnite, Steam Big Picture and other frontends (#165). The launcher comes back if the game fails to start or crashes.
  • Your launcher settings now also apply when the game is started without the launcher.

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