github florinp93/hells-gate-recomp v0.8.3-beta

5 hours ago

Hell's Gate Recomp — v0.8.3-beta

Fixes

  • Game not starting on older CPUs: 0.8.x could close right after pressing Play, without writing a log (exit code -1073741795). The new renderer's graphics library was built for CPUs with AVX2, and processors without it crashed immediately. The game no longer needs AVX2. (#78)
  • Crash on the first frame with some NVIDIA setups: the renderer set up the display in one mode and switched it on the very first frame, which crashed inside the NVIDIA driver on some systems. It now starts in the right mode, so that switch is gone. (#78)
  • FPS counter and achievements show up again under the new renderer, with a refreshed look: an FPS card with a frame time graph, achievement pop-ups with icon, gamerscore and a sound, and a redesigned achievement list on F7.

Linux

  • openSUSE Tumbleweed build support (thanks to #74). There's no Linux package in this release.

Logs and crash reports

If something crashes or looks wrong, please open an issue and attach the latest log from the logs folder:
https://github.com/florinp93/hells-gate-recomp/issues

Known limitations

  • Shaders compile the first time each effect appears, which can cause short stutters. Precompiling shaders is planned.
  • The D-pad prompt still shows the Xbox D-pad with keyboard and mouse.
  • Fallback: if the new renderer has a problem on your system, add renderer_override = "xenos" to dantes_inferno.toml in the install folder to use the previous D3D12 renderer. Remove the line to switch back.

Upgrading

  • Your saves and settings are kept.

Requirements

  • Windows 10/11 x64
  • A Vulkan 1.3 capable GPU with an up-to-date driver
  • Original Dante's Inferno Xbox 360 ISO, and DLC STFS packages if you want the DLC (not provided)
  • Visual C++ Redistributables (x64)

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