Hell's Gate Recomp — v0.8.2-beta
Fixes
- Audio: fixed sounds sometimes replaying, cutting off early or playing only fragments. The audio decoder could run a moment after the game had stopped a sound and overwrite its playback position.
- Execution prompt: the RT button that appears over enemies when you can execute them now matches your controller too. It shows R2 with a PlayStation controller, or your bound key with keyboard and mouse, carved into the same stone button as the original.
Linux
- The Qt launcher builds from source again, and
run-linux.shstarts the native renderer. There's no Linux package in this release.
Logs and crash reports
If something crashes or looks wrong, please open an issue and attach the latest log from the logs folder:
https://github.com/florinp93/hells-gate-recomp/issues
Known limitations
- Shaders compile the first time each effect appears, which can cause short stutters. Precompiling shaders is planned.
- The D-pad prompt still shows the Xbox D-pad with keyboard and mouse.
- Fallback: if the new renderer has a problem on your system, add
renderer_override = "xenos"todantes_inferno.tomlin the install folder to use the previous D3D12 renderer. Remove the line to switch back.
Upgrading
- Your saves and settings are kept.
Requirements
- Windows 10/11 x64
- A Vulkan 1.3 capable GPU with an up-to-date driver
- Original Dante's Inferno Xbox 360 ISO, and DLC STFS packages if you want the DLC (not provided)
- Visual C++ Redistributables (x64)