github florinp93/hells-gate-recomp v0.8.1-beta

3 hours ago

Hell's Gate Recomp — v0.8.1-beta

Highlights

  • Button prompts match your controller. The game shows PlayStation buttons (cross, circle, square, triangle, L1/R1/L2/R2, SHARE or CREATE and OPTIONS) when you play with a DualShock 4 or DualSense, and keyboard keys and mouse buttons when you play with keyboard and mouse. This covers menus, the HUD, in-world prompts, QTEs and the soul-catching minigame. Prompts switch as soon as you change input device.
  • Keyboard prompts show your own bindings. If you rebind a key in the launcher or the in-game settings (F4), the prompts show the new key, even mid-game.
  • SMAA anti-aliasing smooths jagged edges. It's on by default; untick it in the launcher or press End in game to toggle it.
  • Sharper shadows. Shadow maps can be rendered at higher resolution: Original, High (default) or Ultra in the launcher.

Fixes

  • Virgil's blue glow is back in cutscenes (#77).
  • AMD GPUs: fixed missing water and characters rendering black (#77). AMD GPUs don't support the depth format the renderer used; it now switches to one they do. We couldn't test this on AMD hardware ourselves, so reports are very welcome.
  • Lucifer should now render fully in cutscenes. This ports Xenia's fix for texture precision (the same bug was in the previous renderer).

Launcher

  • New Button glyphs option: Automatic (follows the controller or keyboard you're using), Xbox 360, PlayStation 4, PlayStation 5 or Keyboard and mouse.
  • New SMAA checkbox and Shadow Quality setting.

Logs and crash reports

If something crashes or looks wrong, please open an issue and attach the latest log from the logs folder:
https://github.com/florinp93/hells-gate-recomp/issues

Known limitations

  • Shaders compile the first time each effect appears, which can cause short stutters. Precompiling shaders is planned.
  • The D-pad prompt still shows the Xbox D-pad with keyboard and mouse.
  • Fallback: if the new renderer has a problem on your system, add renderer_override = "xenos" to dantes_inferno.toml in the install folder to use the previous D3D12 renderer. Remove the line to switch back.

Upgrading

  • Your saves and settings are kept.

Requirements

  • Windows 10/11 x64
  • A Vulkan 1.3 capable GPU with an up-to-date driver
  • Original Dante's Inferno Xbox 360 ISO, and DLC STFS packages if you want the DLC (not provided)
  • Visual C++ Redistributables (x64)

Included in this installer

  • dantes_inferno.exe (the game with the native renderer)
  • rexruntime.dll, rexgpu-xenos.dll and the FidelityFX runtime DLLs
  • DantesInfernoLauncher.exe
  • Title Update 2 (default.xexp)

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