github florinp93/hells-gate-recomp v0.7.1-beta

latest release: v0.7.2-beta-hotfix
6 hours ago

Hotfix on top of v0.7.0-beta.

Fixed

  • Ultrawide / non-16:9 stretching: the previous aspect hook was dead code after TU2 (it wrote a register the hooked function never reads, while also corrupting a callee-saved register). The hook now patches the game's global aspect-ratio store, so projection, FOV, and UI all render anamorphic-correct for the configured --ultrawide_target_aspect. The presenter is told the real content aspect, so on a matching ultrawide display the image fills the screen with correct geometry, and on mismatched windows it letterboxes instead of stretching.
  • First-run shader stutter: the installer now bundles pre-generated shader caches (guest ucode, pipeline descriptions, and translated SPIR-V for both Vulkan render paths and the D3D12 fallback). On first launch they are seeded into the user shader storage, so the startup preload builds pipelines before gameplay instead of hitching on every new effect. Systems where the cache doesn't apply still translate at startup rather than mid-game.

Notes

  • Set ultrawide_target_aspect in the launcher/config for your display (e.g. 2.3889 for 21:9, 3.5556 for 32:9). HUD and pre-rendered cutscenes remain 16:9-authored.

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