First release of Texture Studio, the texture modding tool for Hell's Gate.
Extract the game's textures as PNG, upscale or repaint them with any tool, and build a texture mod that the game loads in place of the originals. The game files are never modified.
Requirements: a Hell's Gate build with texture mod support. That is the first release after v0.8.5-beta; v0.8.5-beta and earlier don't load mods.
How to use
- Unzip
TextureStudio-1.0.0.zipanywhere and runTextureStudio.exe. - Set the Game folder (e.g.
C:\Games\DantesInferno\game) and an empty Project folder, then click Scan game (under a minute, about 4,300 textures). - Filter by name, group, format or size, preview, and Export the textures you want to PNG.
- Upscale or edit the PNGs in place. Any resolution works as long as the aspect ratio is kept. Normal maps are exported as standard RGB normal maps.
- On Build mod, set a name, then Build mod. Only edited textures are packed, into
C:\Games\DantesInferno\mods\<name>. - Start the game. The log lists every mod and replaced texture.
To share a mod, zip its folder under mods. Players unzip it into their own mods folder.
The full guide (Texture Modding Guide.md) is in the zip and at docs/texture_modding.md.