MangoHud
- Bumped layer api version to 1.3.0
This fixes MangoHud not loading with latest DXVK - Bumped meson to 0.60
- Only install data files if
include_doc
option is set - Allow use of system nlohmann_json dependency
- Added metainfo file
- Fixed
table_columns
not working as expected - Minor adjustments to hud elements and imgui
- Convert from
printf's
to SPDLOG - Added
MANGOHUD_LOG_LEVEL
env variable
it takesoff
,info
,err
,warn
- Added StarCitizen_Launcher.exe and InsurgencyEAC.exe to blacklist
- Added FCAT support
- Disabled
gamepad_battery_icon
by default - Generalize control over socket so it works with OpenGL as well
- AMDGPU: fixed gfx and cpu power metrics being parsed incorrectly
fps_only
disableslegacy_layout
by default
MangoApp
- Added man page
- Install MangoApp layer to libdir_mangohud
- Prevent resizing of the MangoApp window when using
fps_only
.
This prevents the hud from flickering when number of digits increase or decrease - Fixed issues caused by us not releasing the XAtom.
Namely preventing other apps from using the gamescope overlay and sometimes causing a black box to be drawn - Disabled vulkan layer
It was not working properly so we disabled it until fixed as to not cause confusion.
Contributors
@flightlessmango @jackun @gort818 @stephanlachnit @trigg @PMunkes