github flareteam/flare-game v1.15

5 hours ago

Engine features

  • Events

    • Events can now use 'book=close' to close the active book.
    • Added 'intermap_id' property to Events.
    • Added 'power_level' and 'power_stats' properties to Events.
    • Added 'requires_tile' and 'requires_not_tile' properties to Events.
    • Added 'spawn_level' property to Events.
    • Added 'class_tip' and 'show_class_tip' properties to new game menu config.
    • Added 'show_frame_background' property to configuration, new game, and load game menu configs.
    • Added 'mapmod_toggle' property to Events.
  • Items

    • Add scaling based on item level/player level/primary stats to several Item attributes, such as 'bonus' and 'price'.
    • Add 'loot_drops_max' property to Items for limiting the number of drops in a single loot event.
    • Added randomized items. Items can now be spawned with random level, quality, and bonus attributes.
    • Added 'auto_actionbar' property to items/types.txt config.
  • Powers

    • Added support for more than one of each chain power (pre_power/post_power/wall_power) to be attached to a single power.
    • Added 'post_hazards_skip_target' to Powers.
    • Powers that deal non-elemental damage will now apply additional elemental damage based on the damage stats for said elements.
    • Power 'trait_elemental' now works with all damage types (despite the name). Any additional damage bonuses for the specified damage type will apply on top of the converted damage.
    • Added 'percent_exact' to requires_hpmp_state and requires_resource_stat_state in Powers.
    • Added 'on_active_power' to passive_trigger property and 'can_trigger_passives' property for Powers.
    • Added 'passive_effects_persist' property to Powers.
    • Added 'expire_power' Power property.
    • Added 'hero_level' / 'source_level' and 'hero_stat' / 'source_stat' modes to map enemy & power 'spawn_level' properties. They take a single value as a multiplier and are intended to replace the 'level' and 'stat' modes.
    • Added 'state_hold_mode' property to Powers.
    • Added 'ignore_resist' property to powers/effects.txt config.
    • Added 'spawn_requires_unlocked_power' property to Powers.
  • Maps

    • Added procedural map generation.
    • Add wander_radius and waypoints support for map NPCs
  • UI

    • Horizontal list widgets can now display 2 or fewer options at once
    • Added 'default_zoom_level' property to menu/minimap.txt config.
    • Added support for developer mode command shortcuts.
    • Added 'powers_overlap_slots' to menu/actionbar.txt config.
    • Added 'background_offset' to menu/config.txt config.
    • Added a game filter for the inactive mods list in the Configuration menu.
    • Added 'inactivemods_filter' to menu/config.txt config.
    • Added 'preview_enabled' and 'preview_pos' to menus/inventory.txt config.
    • Added 'font' property to engine/combat_text.txt config.
    • Stats on the character page are now organized by categories: Core, Offense, Defense, and Misc.
    • Speed and Attack Speed are now able to be shown in the Character menu.
    • Added 'tab.text_padding' to engine/widget_settings.txt config.
    • Added 'enabled' property to Char/Inv/Pow/Log menus for modders that wish to prevent the player from opening those menus.
    • Added 'upgrade_button_offset' property to menu/powers.txt config.
    • Added auto-loot configuration option.
    • Dynamically-sized dev console with new config file.
    • Added prompt for language on first launch.
    • Added 'show_permadeath' option to menus/gamenew.txt config.
    • Added 'log.padding' property to engine/widget_settings.txt config.
    • Added 'sound.activate' property to engine/widget_settings.txt config.
    • Added tooltip text for items that prevent use of other equip slots.
    • Added 'enable_gamepad_nav' property to menus/actionbar.txt config.
    • Added cinematic map title display, configured via menus/region_title.txt.
    • Added 'sort_stock_buy' property to menus/vendor.txt config.
    • Added optional sort button to inventory and stash for sorting by type, quality, level, and sell price.
    • Added tooltips for stat and power upgrade buttons.
    • The "Play Game" button on the title screen now goes directly to character creation if no saved games exist.
    • Added 'wrap_before' property to menus/activeeffects.txt config.
  • Input

    • New mouse movment behavior. Click once to move the player to a target and, if applicable, interact with it.
    • Added game controller rumble option.
    • Added "in combat" LED effect for supported game controllers (i.e. Dual Shock 4).
    • Support using gamepad during initial launch menus.
    • Added 'cycle_menus' keybinding to quickly open Char/Inv and Log/Pow menus.
    • Support navigating "multi-page" books with left/right inputs when possible.
    • Android: Enabled use of external input devices (gamepads, keyboards, mice)
  • Misc

    • Damage Types and Elements have been combined. engine/elements.txt is still supported, but new mods should use engine/damage_types.txt.
    • Added 'offscreen_enemy_encounters' property to engine/combat.txt config.
    • Added backwards compatiblity option 'passive_trigger_effect_stacking' to engine/misc.txt.
    • Added 'equipment_set' property to engine/classes.txt config.
    • Added 'fade_wall_alpha' property to engine/misc.txt config.
    • Added 'active_sub_frame' property to animation definitions.

Engine fixes

  • Crashes & Memory Issues

    • Fix potential crash in WidgetTabControl when trying to set an active tab when there is no tab already active.
    • Fix potential crash when tileset image can't be loaded.
    • Fix leaked effect animations when an effect's animation property was redefined.
    • Fix invalid memory access when consuming a corpse after a map change
    • Fix crash when a book has a blank text item
    • Fix memory leak from dropped loot
    • Fix memory leak when a power's animation property was redefined.
    • Fix leaked animation when Power entire power was redefined.
    • Fixed crash in Power tooltips when base_damage was not defined.
    • Fixed infinite INCLUDE recursion in FileParser.
    • Fixed a crash when action bar slots weren't defined.
    • Fixed potential crash if a hazard was created before the map loaded.
    • Fixed infinite loop caused by trying to move an entity before the map loaded.
    • Fixed crash in action bar when less than 12 slots were defined.
    • Fixed divide-by-zero crash when using NPC dialog groups.
  • Exploits

    • Fixed bug where closing the game with the "Enter Amount" dialog open allowed for item duplication.
    • Fixed item duplication when mouse dragging an item while "Do not use mouse" is set.
  • Gameplay

    • Fix bonuses to primary stats being incorrectly assigned when arbitrary resource stats are used.
    • Fix power.target_neighbor not using the starting_pos as the origin point.
    • Fixed behavior of target_neighbor when a Power wasn't using 'starting_pos=source'.
    • Fixed Power target validity not respecting the 'movement_type' property.
    • Fixed the origin point of post powers in some cases that would have them incorrectly use the caster's position otherwise.
    • Fixed the direction of moving powers when the origin and target are the same point.
    • Fixed cooldowns not applying to the base power when using replace_by_effect.
    • Fixed replace_by_effect changing the active AI power mid-animation.
    • Fix regression that caused save_onload=false to have no effect.
    • Fix being able to talk to NPC allies after they die.
    • Prevent summons with zero base speed from teleporting with their summoner.
    • Added validation to player XP table parsing to ensure that XP thresholds are not less than those for previous levels.
    • Fix "resist_all" status effect causing unintended resource stat stealing.
    • Fix passive post powers activating even when their parent passive power is not active.
    • Fixed 'ground' movement type hazards not colliding with pits and small objects.
    • Fixed entities not entering death state when negative HP regen reduced their HP to 0.
    • Fixed corpses not disappearing into pits when killed with a critical strike.
    • Fixed incorrect speed of repeater powers when using a non-60 FPS cap.
    • Fixed incorrect activation of passive powers on death.
    • Fix unintended stacking in active effects display for effects that don't have the same icon.
    • XP gain is now prevented after the initial death frame. This still allows for the player to revive if they die and level up on the same frame.
    • Fix bug where new saves were the wrong class and couldn't attack when using a controller.
    • Fixed repeater powers having no effect if the first hazard hit a wall.
    • Fixed incorrect max summon limits when a power was unlocked/locked.
    • Fixed off-screen enemies not realizing they were dead until the player got close enough.
    • Non-stacking effects of the same magnitude are now ignored if the duration is shorter than the time remaining on the existing effect.
    • Fixed power 'speed_variance' behavior being dependent on max FPS.
    • Fixed 'event.loot_count' not working correctly when used in multiple events during the same frame.
  • UI

    • Fixed equipment not being visible on the load game menu in cases where an item is shared across multiple equipment sets.
    • Display min/max damage and absorb stats on single lines in the Character menu
    • Show power base damage type in tooltips if no damage modifier is set
    • Fix incorrect power level being shown in the action bar tooltips for upgraded powers.
    • Fixed a case where tooltip graphics showed an incorrect right border when the text area was too wide.
    • A fallback language is now selected when the desired language is not available in engine/languages.txt.
    • Fixed cases where parts of WidgetSlider were being drawn outside the visible area.
    • Power tree backgrounds now align to the tab area if they are not the same size as the menu.
    • Fix not being able to pick up loot with the mouse if the loot animation was looped.
    • Fix invisible icons in Powers menu when using gamepad/touch controls.
    • The text for dialog options now respects the 'font_dialog' property in menus/talker.txt.
    • Fixed books not closing properly when trying to load another book with an invalid filename.
    • Fixed combat text being shown for zero damage reflect.
    • Primary stat upgrade buttons are now hidden in the Character menu if the cooresponding label is hidden.
    • Fixed single-line text having the top/bottom "cut off" with certain fonts.
    • Fixed delete save dialog being shown underneath buttons on load screen.
    • Fixed case where stash tabs could be switched while dragging an item.
    • Statbars (including the enemy HP bar) now position the numeric text relative to the fill graphics.
    • Improved the behavior of determining which enemy health bar to show when several enemies are in close proximity.
    • Fixed the height calculation of the NPC dialog text box with several actions/topics.
    • Removed the gamma setting from the configuration UI (it can still be changed via the config file, for now)
    • Reduced spam of identical combat text messages.
    • Fixed a case where replaced powers were not being enabled when switching equipment sets.
    • Item quantity menu now wraps around when using the increment/decrement buttons.
    • Fixed HUD log blocking clicks when an overlayed message expires due to time.
    • Android: Added a dialog to direct the player to the wiki page for installing if no game data is found.
  • Animations

    • Fixed attempt to load default 'male' animations initially, even if they would be replaced by engine/hero_options.txt.
    • Removed 1-frame delay between when the player activates a power and when they change animation state.
    • Fix single-frame "back_forth" animations taking an extra frame to complete.
    • Attempt to fall back to default values if base/head graphics don't exist for a hero option.
  • Sound

    • Increase default audio playback samplerate to 44100Hz from 22050Hz. This can now be adjusted in the user's settings.txt file.
    • Fix case where sounds may be unloaded prematurely if they were playing during certain sitations.
    • Fixed volume of power and entity sounds not being attenuated based on distance.
  • Input

    • Fix input state not being correctly reset after using a gamepad analog control
    • Fixed mod-specific default keybindings not loading when user resets configuration to default.
  • Performance

    • Implemented caching for event scripts to avoid repeated loading from disk.
    • Added threaded image loading to speed up load times. Can be turned off in the Video options if there are any issues.
  • System

    • Fix unintended file appending when loading mod metadata
    • Errors in saved fog-of-war data no longer causes a forced exit & mod reset.
    • Android: Fix 'Flare' directory not being automatically created.

Game updates

  • New, higher resolution art work:
    • Map tilesets (including new "Ruins" tileset)
    • Character, enemy, and NPC animations
    • Power animations
    • User interface
  • Limited the number of "unique" items that can drop from a boss to 1 per kill.
  • Rebalanced damage types to be less reliant on weapon stats. Players start with 15-20 damage and gain 2 per level. To compensate, weapons now have 10 base damage with an additional 3 per item level.
  • Increased starting MP and MP per level by 5x. Increased starting MP regen by 5x.
  • Changed MP regen per level to 1 and MP regen per Mental to 3.
  • Changed starting damage for Melee/Ranged/Mental to 15-20, with an additional 2-2 per level.
  • Raised the number of power points granted per level to 2.
  • Only require the first level of any given power that's required to unlock another power/upgrade.
  • Lowered stat requirements for all active powers. Requirements start at 2 or 3 and increase by 3 for each upgrade level.
  • New item: 'Tome of Second Chances'. Used to reset the player's stat and power points. Can be purchased from Florin.
  • Wooden figurines now grant +15 to their respective primary stats instead of a damage/absorb bonus.
  • More gradual MP cost slopes for all active powers
  • Rebalance Warrior active powers
    • Shield Bash: Reduced crit chance to 25%. Added 25% chance to stun for half a second. Damage starts at higher at 115% and increases 15pp per level
    • Blood Strike: Damage starts at higher at 130% and increases 5pp per level. Bleed effect now increases 2pp per level.
    • Warcry: Raised overall MP cost, but effect lasts longer. Starts at 30s and increases 5s per level. Flat cooldown of 10s after the effect expires.
    • Throw Knife: Damage starts lower at 75% and increases 5pp per level. Accuracy bonus added, starting at 130% and increasing 5pp per level. Critical bonus added, starting at 40% and increasing 5pp per level.
    • Cleave: Damage starts lower at 75%, but still increases by 15pp per level.
    • Quake: Damage starts lower at 75% and increases 10pp per level. Knockback is now a constant 15. Stun chance is now 75% and increases 500ms per level.
  • Rebalance Ranger active powers
    • Haste: Raised overall MP cost, but effect lasts longer. Starts at 30s and increases 5s per level. Flat cooldown of 10s after the effect expires.
    • Piercing Shot: Damage now increases by 15pp per level.
    • Multishot: Instead of increasing damage per level, the number of projectiles now increases per level. Level 1 starts with 2, and increases by 1 for each level. The size of the arc has been reduced, and some angle/speed variance has been added.
    • Rapid Fire: Damage starts higher at 50% and increases 10pp per level. There is now a flat 80% accuracy modifier.
    • Caltrops: Lifetime increased to 60 seconds. Can now hit multiple targets. Damage starts lower at 55%, but gains 10pp per level. Slow effect duration starts higher at 5s, and each level now grants an extra 500ms.
    • Bear Trap: Lifetime increased to 60 seconds. Damage starts higher at 140%, but still increases by 15pp per level. There is now a 25% chance to inflict bleeding (5% damage-over-time for 5 seconds).
    • Ember Shot: Damage now increases by 3pp per level. Now inflicts -75% to the targets' fire resistance.
  • Rebalance Mage active powers
    • 800ms cooldown for Burn, Freeze, and Thunderstrike
    • Fireball: Damage starts at 130% and increases by 15pp per level.
    • Ice Bolt: Damage starts at 110% and increases by 10pp per level. Slow duration increases by 1s per level.
    • Shock: Damage starts at 120% and increases by 10pp per level.
    • Burn: Damage starts at 80% and increases by 10pp per level. Add chance to inflict fire weakness for 5s. Chance increases per level.
    • Freeze: Increased speed and number of shards. Damage starts at 80% and increases by 10pp per level. Slow duration increases by 1s per level. Add a chance to inflict ice weakness to nearby enemies for 5s.
    • Thunderstrike: Increased target range. Damage starts at 90% and increases by 10pp per level. Spawns 6 projectiles that have a chance to stun.
    • Shield: Increased overall MP cost
  • Rebalanced passive powers:
    • Stone Wall: Initial HP bonus raised from 25 to 100. Each level now grants 50 instead of 25.
    • Wolf's Eye: Crit chance per level decreased from 3pp to 2pp. Accuracy per level raised from 10pp to 15pp.
    • Energy Flow: Initial MP regen bonus raised from 15 to 75. Each level now grants 50 instead of 15.
  • New Warrior powers:
    • Vampirism: Grants a temporary buff to the HP Steal stat
    • Rupture: Creates a fissure that debuffs avoidance, absorb, and poise.
    • Enchanted Blade (passive): Bonus dark damage
  • New Ranger powers:
    • Charged Shot: Slower firing, but more damage and knockback. Can immobilize and has a chance of a crit on slowed targets.
    • Poison Shot: Shoots a weak arrow that makes a poison cloud on impact. Damage over time is weak, but long lasting.
    • Scavenger (passive): Bonus gold and item find
  • New Magician powers:
    • Mystic Blast: Dark damage projectile. Applies increased dark resistance in exchange for a weakness to other elemental damage on the target. Can stack 3 times.
    • Summon Skeleton: Summon up to 5 skeletons (number of skeletons is based on power level). Each skeleton summoned reduces the player's MP pool.
    • Barrier (passive): Bonus elemental resistance
  • New procedurally generated dungeon: Iron Labyrinth
  • New item rarity: Mastite. These are powerful items with randomized stat bonuses.

Translation updates

  • German (de) update (Iwan Gabovitch)
  • Spanish (es) update (Jacobo Feijóo, Julvenzor, Eugenio Martínez Seguín, Gi0n)
  • Finnish (fi) update (Jaakko Muilu)
  • French (fr) update (Emile Jeannin)
  • Scottish Gaelic (gd) update (GunChleoc)
  • Hindi (India) (hi_IN) by Ansh Mishra
  • Korean (ko) update (ks k)
  • Polish (pl) update (Marcin Serwin)
  • Russian (ru) update (berry)
  • Slovak (sk) update (Eliška Žillová)
  • Swedish (sv) update (Kevin Setterborn)
  • Thai (Thailand) (th_TH) by Pattaraporn Tripiyaratana
  • Vietnamese (vi) update (Đoàn Mỹ)
  • Chinese (Taiwan) (zh_TW) by Benson

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