(Note: This is list only includes changes since 1.13rc1.)
Engine features
- Added 'background' property for all menus. Menus will fall back to the existing hard-coded filenames if this property is omitted.
- Added 'close', 'label_title', and 'action_list' properties to MenuConfirm configuration.
- Added 'render_layers' section to StatBlock definitions. It has the same syntax and functionality as engine/hero_layers.txt, so that file is now considered deprecated.
- Added 'animation_slots' section to StatBlock definitions. This allows for multiple animation layers on non-player entities that don't have an inventory like the player.
- Added a 'direction' property to map NPCs, indentical to the property of the same name for map enemies.
- Added 'vendor_ratio_buy', 'vendor_ratio_sell', and 'vendor_ratio_sell_old' properties to engine/loot.txt. These deprecate 'vendor_ratio' and 'vendor_ratio_buyback'.
- Added 'vendor_ratio_buy', 'vendor_ratio_sell', and 'vendor_ratio_sell_old' properties to NPCs. These can be used to override the global settings in engine/loot.txt.
Engine fixes
- Fixed memory leak when loading NPCs.
- Entity animations will now fall back to the 'die' animation when 'critdie' isn't defined.
- Fixed several bugs with the "equipment set" feature.
- Fixed several bugs with the "fog-of-war" feature.
Game updates
- The minimap is now gradually revealed as the player explores.
- A secondary equipment loadout has been added to the inventory.
- Uniform size and background image for small dialog windows (e.g. game over menu, number picker, etc).
Translation updates
- Basque (eu) update (aitzkora)
- Norwegian Bokmal (nb) update (Elias Nykrem)
Other
- A 64-bit build is now shipped as the default on Windows. The 32-bit build is still included, but is optional.