Changelog
Engine features
- Players now have their own private stash in addition to the shared stash.
- Expanded the 'no_stash' Item variable to account for having multiple stashes.
Engine fixes
- Fix bug where items could be dragged from the vendor window and dropped in the opposite vendor tab.
- Fix bug that caused item max_quantity to be reset when attempting to append an item definition.
- Fix bug where Powers with 'replace_by_effect' would still use properties from the parent power, such as animation state.
Game updates
- Items that couldn't be stashed in the last update can now be put in the private stash.
- Salted Field: moved chest to the south end of the map to prevent easy farming.
Translation updates
- Belarusian (be) update (Zmicer Turok)
- German (de) update (Wuzzy2)
- Hungarian (hu) by bzt
- Ukranian (uk) update (Igor Paliychuk)