github flame-engine/flame v1.9.0

latest releases: flame_3d-v0.1.0-dev.3, flame_3d-v0.1.0-dev.2, v1.19.0...
11 months ago

1.9.0

  • REFACTOR: Enable DCM linting (#2667). (27a8fd61)
  • REFACTOR: Fix lint issues across the codebase - Part 2 (#2677). (10e4109c)
  • FIX: Prevent onRemove/onDetach being called for initial Gesture Detector addition (#2653). (d1721464)
  • FIX: Use root game for gestures (#2756). (f5d0cb38)
  • FIX: Add possibility to remove a child and add it to the same parent (#2755). (285d31ab)
  • FIX: Adding scale parameter to RectangleComponent constructors (#2730). (173908d9)
  • FIX: Set CameraComponent.priority to max (#2732). (820ece1c)
  • FIX: Change to FilterQuality.medium instead of high (#2733). (fc19890c)
  • FIX: Avoid creating new Vector2 in globalToLocal and localToGlobal (#2727). (9fb3bf8d)
  • FIX: Ambiguation is not needed in render box anymore (#2711). (b3d78f58)
  • FIX: HasGameReference should default to FlameGame (#2710). (93dcb3a1)
  • FIX: Make debugCoordinatesPrecision into a variable instead of a getter (#2713). (9918c051)
  • FIX: Absolute angle takes into account BodyComponent ancestors too (#2678). (75aee767)
  • FEAT: SpawnComponent (#2709). (83f5ea45)
  • FEAT: Add globalToLocal and localToGlobal methods to viewport, viewfinder and camera (#2720). (00185a3b)
  • FEAT: Add HoverCallbacks (#2706). (d460b846)
  • FEAT: Add onDispose to game.dart called from game_widget.dart (#2659). (2f44e483)
  • FEAT(flame): Add helper methods to create frame data on SpriteSheet (#2754). (47722199)
  • FEAT: Implement Snapshot mixin on PositionComponent (#2695). (c1ee24a2)
  • FEAT: Add TextElementComponent (#2694). (10fb65f6)
  • FEAT: Component visibility (HasVisibility mixin) (#2681). (76405daf)
  • FEAT: Add HasWorldReference mixin (#2746). (9105411d)
  • FEAT: Add pause and isPaused to SpriteAnimationTicker (#2660). (37271f5c)
  • DOCS: Improve documentation around SpriteFontTextFormatter (#2661). (8401c569)
  • DOCS: Improved spellchecking (#2722). (2f973abe)
  • DOCS: Enable CSpell on tests (#2723). (e051298c)
  • DOCS: Improve comments and documentation for text-rendering Nodes (#2662). (96978e24)
  • DOCS: Fix examples for v1.9.0 (#2757). (152fbb61)
  • BREAKING REFACTOR: Rename (Text) Elements, Nodes and Styles for clarity, add docs (#2700). (4b420b79)
  • BREAKING REFACTOR: Extract TextRendererFactory (#2680). (eeb6749f)
  • BREAKING REFACTOR: Make TextElement more usable on its own (#2679). (1a64443c)
  • BREAKING REFACTOR: Simplify text rendering pipeline (#2663). (34f69b95)
  • BREAKING REFACTOR: Kill TextRenderer, Long Live TextRenderer (#2683). (a1cb9a06)
  • BREAKING FIX: Update should be called before render in first tick (#2714). (51932c09)
  • BREAKING FEAT: Move Forge2DGame to use CameraComponent (#2728). (7a3d5126)
  • BREAKING FEAT: Pause game when backgrounded (#2642). (521e56b6)
  • BREAKING FEAT: Add CameraComponent to FlameGame (#2740). (7c2f4000)

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