github flame-engine/flame v1.6.0

latest releases: flame_tiled-v1.20.1, flame_texturepacker-v4.0.0, flame_forge2d-v0.18.0...
15 months ago

flame - v1.6.0

  • PERF: Avoid Vector2 creation in Sprite.render (#2261). (736733d9)
  • FIX: Only use initialized game for tests and remove setMount from onGameResize (#2246). (2a0f1d4b)
  • FIX: Re-use paint object in ImageParticle (#2210). (7a945d96)
  • FIX: Depend on test: any for flame_test (#2207). (acfd418d)
  • FEAT: Add a canSee method to the CameraComponent (#2270). (2347c8f5)
  • FEAT: Add moveBy to CameraComponent (#2269). (51e54ebe)
  • FEAT: Added computed property CameraComponent.visibleWorldRect (#2267). (f4b0e73f)
  • DOCS: Update example to not create Rect objects (#2254). (a306338b)
  • DOCS: Teh -> the (#2225). (ff7f36d0)
  • BREAKING REFACTOR: The method onLoad() now returns FutureOr<void> (#2228). (d898b539)
  • BREAKING FEAT: Adds new route methods pushReplacement, pushReplacementNamed, and pushReplacementOverlay (#2249). (a2772b4e)

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