github flame-engine/flame v1.28.0

latest releases: flame_forge2d-v0.19.2, flame_forge2d-v0.19.1, flame_3d-v0.1.1+2...
4 months ago

1.28.0

Note: This release has breaking changes.

  • FIX: Priority change should be reflected directly (#3564). (ab2fd639)
  • FIX: Deprecate HasGameRef in favor of HasGameReference (#3559). (a882261b)
  • FIX: The SpriteButton label should be nullable (#3557). (80a598cd)
  • FIX: Update ordered_set, remove ComponentSet (#3554). (728e13f8)
  • FEAT: Post Process API (#3404). (c3316ae4)
  • FEAT: Add helper methods on LineSegment (translate, inflate, deflate, spread) (#3561). (6d388870)
  • FEAT: Support for disabled state for SpriteButton (#3560). (eaa2b442)
  • FEAT: Add a Render Context API (#3409). (532f0191)
  • FEAT: Adding tickCount to TimerComponent (#3552). (dcd694e8)
  • FEAT: Ability to reset SpriteAnimation on removal (#3553). (59ae5831)
  • BREAKING FIX: Use 32bit Vector2 in Flame to be compatible with shaders and forge2d (#3515). (19dcecf5)

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